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<blockquote data-quote="Hussar" data-source="post: 5261176" data-attributes="member: 22779"><p>Pemerton - I would argue that build was hugely important in 1e D&D. However, since the player had almost zero control over the "build" he couldn't play the game. You didn't get to choose anything at level up - every choice was made for you. You didn't get to choose items - those were provided by the DM. Even spells for wizards were out of the player's hands, although clerics and druids got to choose.</p><p></p><p>However, I think that the fact that this style of character advancement is pretty much absent from every game that came after 2e D&D (and was largely absent in any non-D&D derivative) I would argue that what "constituted playing D&D" was perhaps not as important to gamers as Ariosto would propose.</p><p></p><p>Let me be very clear here. Other than D&D (either 1e or 2e) how many games lock you into virtually zero choices as your character advances? Even very old games like Villains and Vigilantes gave you a number of choices as you leveled up. Players like choices is hardly something that started with 3e.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5261176, member: 22779"] Pemerton - I would argue that build was hugely important in 1e D&D. However, since the player had almost zero control over the "build" he couldn't play the game. You didn't get to choose anything at level up - every choice was made for you. You didn't get to choose items - those were provided by the DM. Even spells for wizards were out of the player's hands, although clerics and druids got to choose. However, I think that the fact that this style of character advancement is pretty much absent from every game that came after 2e D&D (and was largely absent in any non-D&D derivative) I would argue that what "constituted playing D&D" was perhaps not as important to gamers as Ariosto would propose. Let me be very clear here. Other than D&D (either 1e or 2e) how many games lock you into virtually zero choices as your character advances? Even very old games like Villains and Vigilantes gave you a number of choices as you leveled up. Players like choices is hardly something that started with 3e. [/QUOTE]
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