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Reducing Options to Increase Fun
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<blockquote data-quote="Ariosto" data-source="post: 5261283" data-attributes="member: 80487"><p>Really? That's mighty curious, because you seem to keep arguing that old D&D is horrible, and in favor of new D&D and other games with a larger number of mechanics to cover most eventualities.</p><p></p><p>Let's see:</p><p></p><p></p><p>Yes, there you go. Maybe it would work better if you bothered to find out just what it is you're claiming to disagree with!</p><p></p><p>Anyhow, back to your desire for rigid rules and CoC.</p><p></p><p>The point of that example is that CoC most definitely does not have a very small number of set mechanics if old D&D hasn't! It depends on the GM to do what the GM is there to do in <em>most</em> RPGs I've seen.</p><p></p><p>That there is a countless variety of possible situations, each with its own "messy" particulars of people and places and phenomena, is for many people the very essence of the RPG's appeal. If they want to play an abstract game such as Go, then they know where to look!</p><p></p><p>What increases Reynard's fun might decrease Hussar's fun, and vice-versa.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5261283, member: 80487"] Really? That's mighty curious, because you seem to keep arguing that old D&D is horrible, and in favor of new D&D and other games with a larger number of mechanics to cover most eventualities. Let's see: Yes, there you go. Maybe it would work better if you bothered to find out just what it is you're claiming to disagree with! Anyhow, back to your desire for rigid rules and CoC. The point of that example is that CoC most definitely does not have a very small number of set mechanics if old D&D hasn't! It depends on the GM to do what the GM is there to do in [I]most[/I] RPGs I've seen. That there is a countless variety of possible situations, each with its own "messy" particulars of people and places and phenomena, is for many people the very essence of the RPG's appeal. If they want to play an abstract game such as Go, then they know where to look! What increases Reynard's fun might decrease Hussar's fun, and vice-versa. [/QUOTE]
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