Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Reducing Options to Increase Fun
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 5261295" data-attributes="member: 42582"><p>Sorry, but I have to agree with Ariosto on this one - what you're describing is the <em>absence</em> of build.</p><p></p><p>Ariosto, I agree with you about both these points - that Chaosium games rely heavily on the GM to mediate action resolution <em>despite</em> the presence of a reasonably extensive skill list, and that the fact that there is no metagaming of the character build in those games makes it a comparative non-issue compared to games like HERO or RM or 3E or 4e where there is a metagame-rich character build aspect to the game.</p><p></p><p>I think that Classic Traveller also fits your description of the Chaosium games.</p><p></p><p>Personally I prefer an RPG with a character-build metagame (and I say this as someone who mostly GMs, not plays) which is why I favour RM over RQ for my traditional ultra-simulationist fantasy RPG, even though RQ is in many respects more elegant.</p><p></p><p>This, on the other hand, I disagree with. The 1st ed DMG stresses very strongly that the GM is responsible for the magic items that make it into his/her gameworld, and hence are available for PCs to obtain. It's true that it is up to the players to actually play through the game in order to obtain the items, but at that level of general description the same is true of 4e - even if the GM is placing items based entirely on play wish-lists, the game still has to actually be played for those items to be obtained.</p><p></p><p>Furthermore, even in hardcore AD&D play, I think for many groups there is a default assumption that the players - or at least some of them - will succeed - at least to some extent - in raiding the dungeon and making off with its treasures. And as I've said, it is the GM who places those treasures.</p><p></p><p>Now, there are other features of AD&D play that produce marked differences from the 4e experience - that I don't deny for a minute - but I don't think the best way to draw these distinctions is by reference to who "provides the items".</p></blockquote><p></p>
[QUOTE="pemerton, post: 5261295, member: 42582"] Sorry, but I have to agree with Ariosto on this one - what you're describing is the [I]absence[/I] of build. Ariosto, I agree with you about both these points - that Chaosium games rely heavily on the GM to mediate action resolution [I]despite[/I] the presence of a reasonably extensive skill list, and that the fact that there is no metagaming of the character build in those games makes it a comparative non-issue compared to games like HERO or RM or 3E or 4e where there is a metagame-rich character build aspect to the game. I think that Classic Traveller also fits your description of the Chaosium games. Personally I prefer an RPG with a character-build metagame (and I say this as someone who mostly GMs, not plays) which is why I favour RM over RQ for my traditional ultra-simulationist fantasy RPG, even though RQ is in many respects more elegant. This, on the other hand, I disagree with. The 1st ed DMG stresses very strongly that the GM is responsible for the magic items that make it into his/her gameworld, and hence are available for PCs to obtain. It's true that it is up to the players to actually play through the game in order to obtain the items, but at that level of general description the same is true of 4e - even if the GM is placing items based entirely on play wish-lists, the game still has to actually be played for those items to be obtained. Furthermore, even in hardcore AD&D play, I think for many groups there is a default assumption that the players - or at least some of them - will succeed - at least to some extent - in raiding the dungeon and making off with its treasures. And as I've said, it is the GM who places those treasures. Now, there are other features of AD&D play that produce marked differences from the 4e experience - that I don't deny for a minute - but I don't think the best way to draw these distinctions is by reference to who "provides the items". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Reducing Options to Increase Fun
Top