Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Reducing Options to Increase Fun
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Remathilis" data-source="post: 5263349" data-attributes="member: 7635"><p>Just tossing out my .02 on the idea of options.</p><p> </p><p>I was a All-Options DM, but as 3.5 drew to a close, there were too many options to even consider. I moved to 4e, but there were initally too few (now I think that's a problem fixed). </p><p> </p><p>Since then, I've looked at 3 games.</p><p> </p><p>* Pathfinder: A Great "Core Only" point where I can limit options to a handful, then expand slowly as needed. No "must allow supplement X" pressures from players; just what I "choose to convert" or not becomes allowed. </p><p>* Basic Fantasy: A rules-lite Basic game with 4 races and 4 classes (5 if you count multi-classes F/Mu) with plenty of optional material again I can choose to filter in if I want.</p><p>* Essentials: The idea of approaching a re-touched 4e with limited starting options and expanding as needed (via older and newer books) is also greatly appealing.</p><p> </p><p>Like the OP, I like the idea of Archtypes standing out. I want more classic parties of Fighters, Elves, and Thieves, not Warforged, Alchemists, and Battleminds. Something a little more generic, and let me flavor them as I like, rather than having hundreds subtle variants on the same theme. Give me a couple diverse archtypes to play with and I can do the rest.</p><p> </p><p>So in that regard, limiting options is good. Giving PCs the ability to add thier own shade to each option, better.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 5263349, member: 7635"] Just tossing out my .02 on the idea of options. I was a All-Options DM, but as 3.5 drew to a close, there were too many options to even consider. I moved to 4e, but there were initally too few (now I think that's a problem fixed). Since then, I've looked at 3 games. * Pathfinder: A Great "Core Only" point where I can limit options to a handful, then expand slowly as needed. No "must allow supplement X" pressures from players; just what I "choose to convert" or not becomes allowed. * Basic Fantasy: A rules-lite Basic game with 4 races and 4 classes (5 if you count multi-classes F/Mu) with plenty of optional material again I can choose to filter in if I want. * Essentials: The idea of approaching a re-touched 4e with limited starting options and expanding as needed (via older and newer books) is also greatly appealing. Like the OP, I like the idea of Archtypes standing out. I want more classic parties of Fighters, Elves, and Thieves, not Warforged, Alchemists, and Battleminds. Something a little more generic, and let me flavor them as I like, rather than having hundreds subtle variants on the same theme. Give me a couple diverse archtypes to play with and I can do the rest. So in that regard, limiting options is good. Giving PCs the ability to add thier own shade to each option, better. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Reducing Options to Increase Fun
Top