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General Tabletop Discussion
*Pathfinder & Starfinder
Reducing PC HP for more challenging fights? By how much? (Shorter fights problem.)
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<blockquote data-quote="Blackbrrd" data-source="post: 4931376" data-attributes="member: 63962"><p>I have a group going on Tuesdays, with 5-6 players and me as a DM. The group is very well optimized, but no broken combo's or broken item's allowed. I have even banned weapon/implement expertise.</p><p></p><p>Most encounters last for 4-8 rounds and take 30-40 minutes. I skip players that aren't ready when I call out their character name and let them have their turn if they can state their action. When a player haven't thought of an action when I call their character name, they usually just use the first at-will power they can think of. As an experienced DM my monster-turns are usually very quick. I do some mistakes, but so does my players, so it evens out, and makes for a good laugh. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Since the action is so fast-paced players pay close attention to the game and there are very few interruptions when fighting. It is a positive circle that makes for some very fun combats and sessions.</p><p></p><p>I found that running more than 5 mobs at a time with a larger group just made things crowded. I usually just up one mob from normal to elite for every player over 5.</p><p></p><p>Instead of fiddling with hp, one could fiddle with to hit/defenses instead. This is also a much smoother way of doing things compared to adjusting damage.</p><p></p><p>Add +1 to hit to all monsters, and -1 to all monster defenses</p><p>(this adds something like +10% DPR to both the monsters and characters)</p><p></p><p>If you think the players have it too easy, you can just give the monsters +2 to hit, or the if it is too hard, give the monsters -2 to all defenses.</p><p></p><p>Adjusting the to-hit is probably also more fun for the players, as hitting is more fun than missing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 4931376, member: 63962"] I have a group going on Tuesdays, with 5-6 players and me as a DM. The group is very well optimized, but no broken combo's or broken item's allowed. I have even banned weapon/implement expertise. Most encounters last for 4-8 rounds and take 30-40 minutes. I skip players that aren't ready when I call out their character name and let them have their turn if they can state their action. When a player haven't thought of an action when I call their character name, they usually just use the first at-will power they can think of. As an experienced DM my monster-turns are usually very quick. I do some mistakes, but so does my players, so it evens out, and makes for a good laugh. ;) Since the action is so fast-paced players pay close attention to the game and there are very few interruptions when fighting. It is a positive circle that makes for some very fun combats and sessions. I found that running more than 5 mobs at a time with a larger group just made things crowded. I usually just up one mob from normal to elite for every player over 5. Instead of fiddling with hp, one could fiddle with to hit/defenses instead. This is also a much smoother way of doing things compared to adjusting damage. Add +1 to hit to all monsters, and -1 to all monster defenses (this adds something like +10% DPR to both the monsters and characters) If you think the players have it too easy, you can just give the monsters +2 to hit, or the if it is too hard, give the monsters -2 to all defenses. Adjusting the to-hit is probably also more fun for the players, as hitting is more fun than missing. ;) [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Reducing PC HP for more challenging fights? By how much? (Shorter fights problem.)
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