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General Tabletop Discussion
*Pathfinder & Starfinder
Reducing PC HP for more challenging fights? By how much? (Shorter fights problem.)
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<blockquote data-quote="keterys" data-source="post: 4931416" data-attributes="member: 43019"><p>Right, but you simplified _too far_. It's disingenuous. A feat would give +2 damage at that level. You have 3 dailies, 4 encounters at that level, plus various utilities and such. Striker damage really does matter - that's an easy +4 to +8 for at least 1/4 of attacks, etc.</p><p> </p><p>A few weeks ago - I believe the average party level was 5.6 or 5.8, though my fighter happened to be 7th. 9th level red dragon, 3 rage drakes (5th? possibly upleveled to 7, hard to be sure), 8 ranged attacking minions. I believe the fight took about 7 rounds as I remember making at-will attacks only a couple times, plus three encounter powers, one daily, and one stun. It did take a couple rounds for the rage drakes and such to arrive, they got pretty slaughtered by the rain of steel, tempest dance, come and get it, sweeping blow once they did... that character was doing 1d10+10 I believe, wasn't getting a lot of bonuses to damage otherwise though I almost always had combat advantage and did get divine glow one round, but 'AoE' was a very serious deal for that fight (we also had a wizard, sorcerer, paladin, and cleric). </p><p></p><p>The DM did call it with like 3 minions and a rage drake left, cause it was clear we'd won, so that would have probably been another round.</p><p></p><p>Not multitarget. Multiple attack. Twin Strike, Vault the Fallen, etc. The difference between multiattack powers and single becomes immense, to the point where 'Make 1W twice' actually outweighs '7W once', and you're only accelerating that. Reducing hp doesn't rock the boat in the same way.</p><p></p><p>For example, in the all halfling game a 600 hp solo at 480 hp is a lot more palatable, and they can continue to use their character builder to figure out their damage and such. </p><p> </p><p>Sure - instead I just use a house rule that states that using a daily power locks off the item slot for the day. You can use all your slots, but you can't swap items out once you use it. Same deal with encounters, for the more rare 'use an encounter power over and over from many purchases' silliness. I do it for slightly different reasons, but eh.</p><p> </p><p>I actually am not so big on going nova in a big boss fight... it basically encourages people to hoard everything they have, which slows the game down. I'm a big fan of encouraging people to spend a daily every fight, and to pick dailies that have an encounter long effect.</p></blockquote><p></p>
[QUOTE="keterys, post: 4931416, member: 43019"] Right, but you simplified _too far_. It's disingenuous. A feat would give +2 damage at that level. You have 3 dailies, 4 encounters at that level, plus various utilities and such. Striker damage really does matter - that's an easy +4 to +8 for at least 1/4 of attacks, etc. A few weeks ago - I believe the average party level was 5.6 or 5.8, though my fighter happened to be 7th. 9th level red dragon, 3 rage drakes (5th? possibly upleveled to 7, hard to be sure), 8 ranged attacking minions. I believe the fight took about 7 rounds as I remember making at-will attacks only a couple times, plus three encounter powers, one daily, and one stun. It did take a couple rounds for the rage drakes and such to arrive, they got pretty slaughtered by the rain of steel, tempest dance, come and get it, sweeping blow once they did... that character was doing 1d10+10 I believe, wasn't getting a lot of bonuses to damage otherwise though I almost always had combat advantage and did get divine glow one round, but 'AoE' was a very serious deal for that fight (we also had a wizard, sorcerer, paladin, and cleric). The DM did call it with like 3 minions and a rage drake left, cause it was clear we'd won, so that would have probably been another round. Not multitarget. Multiple attack. Twin Strike, Vault the Fallen, etc. The difference between multiattack powers and single becomes immense, to the point where 'Make 1W twice' actually outweighs '7W once', and you're only accelerating that. Reducing hp doesn't rock the boat in the same way. For example, in the all halfling game a 600 hp solo at 480 hp is a lot more palatable, and they can continue to use their character builder to figure out their damage and such. Sure - instead I just use a house rule that states that using a daily power locks off the item slot for the day. You can use all your slots, but you can't swap items out once you use it. Same deal with encounters, for the more rare 'use an encounter power over and over from many purchases' silliness. I do it for slightly different reasons, but eh. I actually am not so big on going nova in a big boss fight... it basically encourages people to hoard everything they have, which slows the game down. I'm a big fan of encouraging people to spend a daily every fight, and to pick dailies that have an encounter long effect. [/QUOTE]
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General Tabletop Discussion
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Reducing PC HP for more challenging fights? By how much? (Shorter fights problem.)
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