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General Tabletop Discussion
*Pathfinder & Starfinder
Reducing PC HP for more challenging fights? By how much? (Shorter fights problem.)
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<blockquote data-quote="Stalker0" data-source="post: 4931875" data-attributes="member: 5889"><p>I think the arguments here highlight that party's of different builds and different run styles have different experiences.</p><p></p><p>If you run a party of nearly all strikers, I highly doubt you need to change much. The party does big damage so monster hp isn't an issue, the party doesn't have a lot of healing/defensive abilities so monster damage is still scary.</p><p></p><p>But change that to a party of mostly controllers and you'll likely have a different experience. You might beat the same level monsters just fine, but it may take a lot more time to do it.</p><p></p><p>Further, some parties are really good are remembering their powers and getting their attacks in, others are much slower. Both will have different experiences about speed.</p><p></p><p>I think this fact is critically important when considering if/how much you want to tweak monster hp and damage. Some parties find no changes are necessary, others aren't satisfied until they cut monster hp in half, and double the damage. And if you start a new campaign with a completely different set of rolls, you may find the rule you were using doesn't have the same effectiveness.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 4931875, member: 5889"] I think the arguments here highlight that party's of different builds and different run styles have different experiences. If you run a party of nearly all strikers, I highly doubt you need to change much. The party does big damage so monster hp isn't an issue, the party doesn't have a lot of healing/defensive abilities so monster damage is still scary. But change that to a party of mostly controllers and you'll likely have a different experience. You might beat the same level monsters just fine, but it may take a lot more time to do it. Further, some parties are really good are remembering their powers and getting their attacks in, others are much slower. Both will have different experiences about speed. I think this fact is critically important when considering if/how much you want to tweak monster hp and damage. Some parties find no changes are necessary, others aren't satisfied until they cut monster hp in half, and double the damage. And if you start a new campaign with a completely different set of rolls, you may find the rule you were using doesn't have the same effectiveness. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Reducing PC HP for more challenging fights? By how much? (Shorter fights problem.)
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