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Reducing Power Gaming
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<blockquote data-quote="overgeeked" data-source="post: 9499386" data-attributes="member: 86653"><p>I fought this exact same problem with 5E for the almost decade it was our main game. You have two options, really.</p><p></p><p>One, play a different game. Most people who play 5E like it <em>because</em> of all the power fantasy it lets them have. Trying to reduce the players' side power will only result in problems. Huge, game-ending problems. Instead play a different game that's closer to your preferred power balance. Most old-school games, OSR, and NSR games do this out of the box.</p><p></p><p>Two, drastically crank up the opposition. You can quite easily crank up the encounter difficulty and monster power. You can adopt the 2024 DMG's encounter math. Ignore the multiple monster multiplier in the 2014 DMG and use this XP chart for building encounters. Your best best is starting with High (formerly Deadly) and going from there.</p><p></p><p>[ATTACH=full]384764[/ATTACH]</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9499386, member: 86653"] I fought this exact same problem with 5E for the almost decade it was our main game. You have two options, really. One, play a different game. Most people who play 5E like it [I]because[/I] of all the power fantasy it lets them have. Trying to reduce the players' side power will only result in problems. Huge, game-ending problems. Instead play a different game that's closer to your preferred power balance. Most old-school games, OSR, and NSR games do this out of the box. Two, drastically crank up the opposition. You can quite easily crank up the encounter difficulty and monster power. You can adopt the 2024 DMG's encounter math. Ignore the multiple monster multiplier in the 2014 DMG and use this XP chart for building encounters. Your best best is starting with High (formerly Deadly) and going from there. [ATTACH type="full"]384764[/ATTACH] [/QUOTE]
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