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<blockquote data-quote="Stormonu" data-source="post: 9499547" data-attributes="member: 52734"><p>A lot of good advice above. 5E has somewhat changed the curve. Used to be in older editions that 1st level heroes were "just off the farm" characters, inexperienced rookies in the world around them. Most modern RPGs expect starting characters to be competent in their field, if not already extraordinary in some way and non-D&D advancement swings tend to be small. D&D has tried to incorporate that "competent from the start" from other games, but then throws wildly accelerated advancement and power growth on top of it from its old self.</p><p></p><p>If you want the power curve to closely follow earlier editions, then the best way to do that (short of playing an older edition) is to strip down characters to their older edition counterparts.</p><p></p><p>Things like:</p><p>No HD healing during short rests, long rests only heal a handful of hp (Con mod + 1)</p><p>No feats, no ASIs</p><p>Death at 0 hp</p><p>No subclasses</p><p>Ban multiclassing or figure out how to implement it like older editions (raise XP required to level by 1.5x to 2x)</p><p>Paladin and Ranger don't get spells until after 9th level</p><p>Stop leveling after 5th level</p><p></p><p>I'll be honest, I'd rather not play 5E if the above were implemented, I'd probably just roll back to an older edition (B/X or 2E, most likely). If you're a "forever DM", I'd strongly suggest playing on the other side of the table for a stint. It gave me a real insight as to <em>why</em> modern players tend to enjoy the way 5E is currently set up, and I adjusted my DMing because of it.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9499547, member: 52734"] A lot of good advice above. 5E has somewhat changed the curve. Used to be in older editions that 1st level heroes were "just off the farm" characters, inexperienced rookies in the world around them. Most modern RPGs expect starting characters to be competent in their field, if not already extraordinary in some way and non-D&D advancement swings tend to be small. D&D has tried to incorporate that "competent from the start" from other games, but then throws wildly accelerated advancement and power growth on top of it from its old self. If you want the power curve to closely follow earlier editions, then the best way to do that (short of playing an older edition) is to strip down characters to their older edition counterparts. Things like: No HD healing during short rests, long rests only heal a handful of hp (Con mod + 1) No feats, no ASIs Death at 0 hp No subclasses Ban multiclassing or figure out how to implement it like older editions (raise XP required to level by 1.5x to 2x) Paladin and Ranger don't get spells until after 9th level Stop leveling after 5th level I'll be honest, I'd rather not play 5E if the above were implemented, I'd probably just roll back to an older edition (B/X or 2E, most likely). If you're a "forever DM", I'd strongly suggest playing on the other side of the table for a stint. It gave me a real insight as to [I]why[/I] modern players tend to enjoy the way 5E is currently set up, and I adjusted my DMing because of it. [/QUOTE]
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