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<blockquote data-quote="Jahydin" data-source="post: 9499783" data-attributes="member: 6984869"><p>If you're not happy with how powerful PCs are, absolutely! Mastery of the rules and party coordination are a must just to squeak by multiple combats.</p><p></p><p>After years of running 5E, I can't tell you how happy I was to finally see a party scrambling around trying to take down a monster that was immune to magical attacks until you cracked open his armor, then it flips to being immune to physical. The amount of back and forth to figure it out, the coordination of half the party giving up actions to "Aid" the other half to hit better, and the feeling of accomplishment when it was over was exactly what I was looking for in TTRPGs.</p><p></p><p>That said, it really is up to the GM how difficult he wants to make things. They can give suggestions during combat, hint at weaknesses, had out useful items perfect for upcoming situations, etc. Much easier to balance this way then the opposite way in D&D where you need to nerf things left and right. One lets you be the good guy, the other the bad guy after all.</p></blockquote><p></p>
[QUOTE="Jahydin, post: 9499783, member: 6984869"] If you're not happy with how powerful PCs are, absolutely! Mastery of the rules and party coordination are a must just to squeak by multiple combats. After years of running 5E, I can't tell you how happy I was to finally see a party scrambling around trying to take down a monster that was immune to magical attacks until you cracked open his armor, then it flips to being immune to physical. The amount of back and forth to figure it out, the coordination of half the party giving up actions to "Aid" the other half to hit better, and the feeling of accomplishment when it was over was exactly what I was looking for in TTRPGs. That said, it really is up to the GM how difficult he wants to make things. They can give suggestions during combat, hint at weaknesses, had out useful items perfect for upcoming situations, etc. Much easier to balance this way then the opposite way in D&D where you need to nerf things left and right. One lets you be the good guy, the other the bad guy after all. [/QUOTE]
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