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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 9502941" data-attributes="member: 710"><p>I thought the original problem was that player characters gain many powers too fast. That's definitely not something P2E would fix. P2E challege ratings can easily make combats hard, 2-3 levels of difference between player and adversaries make combat a lot harder. But you still get some new ability each turn, you have to make decisions for your 3 actions each turn, your numerical values go up every level, spell lists get longer. It's not really fewer powers. It's still a lot to handle.</p><p>And if you fight challenging enemies, you really need to know your sh*t and optimize the hell out of things. 2-3 levels of difference in party level to NPC level makes a tremendous amount of difference, and the players will look for more powers and min/maxing them.</p><p></p><p>At 1st level, a Pathfinder character has 3 actions per turn, and might have powers like battle healing, intimidating people in combat, tripping or disarming people or a choice of spells they can get. That's already a large suite of powers, just from level 1, and taking a few feats (some are even just standard skill options). They get something new basically every level or two along those lines.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 9502941, member: 710"] I thought the original problem was that player characters gain many powers too fast. That's definitely not something P2E would fix. P2E challege ratings can easily make combats hard, 2-3 levels of difference between player and adversaries make combat a lot harder. But you still get some new ability each turn, you have to make decisions for your 3 actions each turn, your numerical values go up every level, spell lists get longer. It's not really fewer powers. It's still a lot to handle. And if you fight challenging enemies, you really need to know your sh*t and optimize the hell out of things. 2-3 levels of difference in party level to NPC level makes a tremendous amount of difference, and the players will look for more powers and min/maxing them. At 1st level, a Pathfinder character has 3 actions per turn, and might have powers like battle healing, intimidating people in combat, tripping or disarming people or a choice of spells they can get. That's already a large suite of powers, just from level 1, and taking a few feats (some are even just standard skill options). They get something new basically every level or two along those lines. [/QUOTE]
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