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<blockquote data-quote="Kaiyanwang" data-source="post: 9533752" data-attributes="member: 91656"><p>Speaking as someone that is main 3e when is not BECMI - I am unsure this is correct. The thing is, while 3e characters punch hard (to address a later part of your post, including melee characters when competently built and played, but I understand THAT is not for everyone), 3e monsters also punch hard - VERY hard, in fact, if the DM stops using them out of the box and builds them using the same philosophy "optimizing" players use (you don't NEED to do that, but you CAN in certain circumstances).</p><p>This means that while the PCs can do a lot, the world remains an utterly dangerous place and you can be gone in one round. A high-multiplier critical, a spell that kills/petrifies/scares you to death, a pouncing or lance charge, a debuff stack.</p><p>Sometimes is not even a matter of deadliness, but of dealing with something that has the right mobility or spell like to mess with your plans without directly damaging you.</p><p>Which in turn means that you need to play carefully, use counter measures (which have their own counters) and you will still be aware that you are not on the top of the food chain because anything can be out there.</p></blockquote><p></p>
[QUOTE="Kaiyanwang, post: 9533752, member: 91656"] Speaking as someone that is main 3e when is not BECMI - I am unsure this is correct. The thing is, while 3e characters punch hard (to address a later part of your post, including melee characters when competently built and played, but I understand THAT is not for everyone), 3e monsters also punch hard - VERY hard, in fact, if the DM stops using them out of the box and builds them using the same philosophy "optimizing" players use (you don't NEED to do that, but you CAN in certain circumstances). This means that while the PCs can do a lot, the world remains an utterly dangerous place and you can be gone in one round. A high-multiplier critical, a spell that kills/petrifies/scares you to death, a pouncing or lance charge, a debuff stack. Sometimes is not even a matter of deadliness, but of dealing with something that has the right mobility or spell like to mess with your plans without directly damaging you. Which in turn means that you need to play carefully, use counter measures (which have their own counters) and you will still be aware that you are not on the top of the food chain because anything can be out there. [/QUOTE]
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