Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Reducing Power Gaming
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ezo" data-source="post: 9534262" data-attributes="member: 7037866"><p>I am referring to game design and what happens when DMs escalate monsters and encounters because (by the rules) PCs are so powerful. Then the next iteration comes out with more powerful PCs (power creep), and DMs <em>once again</em> have to escalate creature power to match, and so on.</p><p></p><p>Compare classes from AD&D with the WotC counterparts. There are simply more "stuff" power and feature-wise for PCs to do. Instead of just playing your character, you are playing more a set of features.</p><p></p><p>Unless a table is fine with playing a "simpler way", the players will revolt against a DM who tells them, "Oh, subclasses? No, I am not using subclasses this time around."</p><p></p><p>Most new players, after experiencing 5E (with all the toys and knobs) who try AD&D, for example, or B/X, will find it novel 9 out of 10 times, but not what to play it long-term IME. They are interested in trying the roots of the hobby, but find it less interesting because of the lack of toys and knobs. Yet for decades people played earlier editions and had a blast doing so, despite the lack of toys and knbos.</p><p></p><p>We laughed at the idea of 5E being a "simple game to learn". It is far from it IMO for most new players. And the fact classes are front-loaded with features coupled with how quickly you advance through levels 1-3 only makes it worse IME. Sure, I can change things, but I'm talking about how the game is <em>written</em>, not optional play styles.</p></blockquote><p></p>
[QUOTE="ezo, post: 9534262, member: 7037866"] I am referring to game design and what happens when DMs escalate monsters and encounters because (by the rules) PCs are so powerful. Then the next iteration comes out with more powerful PCs (power creep), and DMs [I]once again[/I] have to escalate creature power to match, and so on. Compare classes from AD&D with the WotC counterparts. There are simply more "stuff" power and feature-wise for PCs to do. Instead of just playing your character, you are playing more a set of features. Unless a table is fine with playing a "simpler way", the players will revolt against a DM who tells them, "Oh, subclasses? No, I am not using subclasses this time around." Most new players, after experiencing 5E (with all the toys and knobs) who try AD&D, for example, or B/X, will find it novel 9 out of 10 times, but not what to play it long-term IME. They are interested in trying the roots of the hobby, but find it less interesting because of the lack of toys and knobs. Yet for decades people played earlier editions and had a blast doing so, despite the lack of toys and knbos. We laughed at the idea of 5E being a "simple game to learn". It is far from it IMO for most new players. And the fact classes are front-loaded with features coupled with how quickly you advance through levels 1-3 only makes it worse IME. Sure, I can change things, but I'm talking about how the game is [I]written[/I], not optional play styles. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Reducing Power Gaming
Top