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Reducing Power Gaming
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<blockquote data-quote="ezo" data-source="post: 9534441" data-attributes="member: 7037866"><p>This is a good point and one I know, personally, I don't specify enough when I comment about the direction D&D is going and saying things like "MOAR POWER", etc. I hope people understand this is simply my preference, and I understand for some groups, what players get even in 5E might not be "enough" for them to really enjoy playing and they want more.</p><p></p><p>As others have said before, when DM and players want different things, either both compromise, one side gives in, or they part ways and find others who share their preferences. Frankly, I don't blame either side if a compromise can't be reached, but thankfully usually it can be found and the game can go on.</p><p></p><p>For myself, in my current game I allowed a player to try the Rune Knight. I find it OP and <em>way more powerful</em> than previous fighter subclasses... the natural result of power creep. So, I won't be allowing it in further games.</p></blockquote><p></p>
[QUOTE="ezo, post: 9534441, member: 7037866"] This is a good point and one I know, personally, I don't specify enough when I comment about the direction D&D is going and saying things like "MOAR POWER", etc. I hope people understand this is simply my preference, and I understand for some groups, what players get even in 5E might not be "enough" for them to really enjoy playing and they want more. As others have said before, when DM and players want different things, either both compromise, one side gives in, or they part ways and find others who share their preferences. Frankly, I don't blame either side if a compromise can't be reached, but thankfully usually it can be found and the game can go on. For myself, in my current game I allowed a player to try the Rune Knight. I find it OP and [I]way more powerful[/I] than previous fighter subclasses... the natural result of power creep. So, I won't be allowing it in further games. [/QUOTE]
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