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Reducing Power Gaming
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<blockquote data-quote="Thomas Shey" data-source="post: 9534550" data-attributes="member: 7026617"><p>To make it clear, there's nothing wrong with lower powered fantasy. I've run quite a lot of it over the years in the form of RQ derivatives.</p><p></p><p></p><p></p><p>The problem, of course, is often it isn't reached; instead what happens there's an invisible tug-of-war where neither side acknowledges that's what's happening (and to be clear, it can be about more than two parts in a gaming group, where some of the players are with the GM in what they want and some aren't, or there's more than two positions going on where the GM wants gritty fantasy, some players want high-powered fantasy, and some players want lower powered than that but more than the GM wants).</p><p></p><p></p><p></p><p>And I have to note you can have your situation with multiples of these; if some player options are intrinsically more powerful than others, you can have players that might want similar power levels but some are willing to game the system and/or use options the others won't to get it.</p><p></p><p>The real issue is that "power gaming" can describe a number of things, some of which are at least somewhat malignant, and some of which are just a description of dissonance between what two or more sets of people in a gaming group want, without the "power gamers" being clearly the ones in the wrong.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9534550, member: 7026617"] To make it clear, there's nothing wrong with lower powered fantasy. I've run quite a lot of it over the years in the form of RQ derivatives. The problem, of course, is often it isn't reached; instead what happens there's an invisible tug-of-war where neither side acknowledges that's what's happening (and to be clear, it can be about more than two parts in a gaming group, where some of the players are with the GM in what they want and some aren't, or there's more than two positions going on where the GM wants gritty fantasy, some players want high-powered fantasy, and some players want lower powered than that but more than the GM wants). And I have to note you can have your situation with multiples of these; if some player options are intrinsically more powerful than others, you can have players that might want similar power levels but some are willing to game the system and/or use options the others won't to get it. The real issue is that "power gaming" can describe a number of things, some of which are at least somewhat malignant, and some of which are just a description of dissonance between what two or more sets of people in a gaming group want, without the "power gamers" being clearly the ones in the wrong. [/QUOTE]
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