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<blockquote data-quote="Hriston" data-source="post: 9536779" data-attributes="member: 6787503"><p>Narrating the effects of PC failure is something I enjoy doing when I DM. However, I don't try for a farcical tone in my games. For ability checks, a failure result is going to follow from the established fiction which has put something at stake leading up to the roll. For failed attack rolls, I like to narrate according to the following system:</p><p></p><p style="margin-left: 20px">If the result (roll + mods) is 1-9, the attack misses the target entirely. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">If the result is 10 or more, I go down this list of factors that might contribute to the target's AC:</p> <ol style="margin-left: 20px"> <li data-xf-list-type="ol">If the target has cover, and the amount of the miss is within the cover's contribution to AC, the attack hits the cover. </li> <li data-xf-list-type="ol">If the target has a shield, and the amount of the miss is within 2 points, the shield is interposed between the attack and the target.</li> <li data-xf-list-type="ol">If the target has a Dex bonus that contributes to AC, and the amount of the miss is within the amount the target's Dex bonus contributes, the target sidesteps, dodges, or otherwise avoids the attack.</li> <li data-xf-list-type="ol">If the target is wearing armor, and the amount of the miss is within the armor's base AC minus 10, the armor absorbs the attack. </li> <li data-xf-list-type="ol">If the target has natural armor, and the amount of the miss is within the amount of target's natural armor bonus, the natural armor absorbs the attack.</li> </ol><p>I also avoid narrating the PC"s actions, focusing on external factors, although I do enjoy having the monsters taunt the PCs for their failures from time to time because I think a little competition can be fun.</p></blockquote><p></p>
[QUOTE="Hriston, post: 9536779, member: 6787503"] Narrating the effects of PC failure is something I enjoy doing when I DM. However, I don't try for a farcical tone in my games. For ability checks, a failure result is going to follow from the established fiction which has put something at stake leading up to the roll. For failed attack rolls, I like to narrate according to the following system: [INDENT]If the result (roll + mods) is 1-9, the attack misses the target entirely. [/INDENT] [INDENT][/INDENT] [INDENT]If the result is 10 or more, I go down this list of factors that might contribute to the target's AC:[/INDENT] [INDENT][LIST=1] [*]If the target has cover, and the amount of the miss is within the cover's contribution to AC, the attack hits the cover. [*]If the target has a shield, and the amount of the miss is within 2 points, the shield is interposed between the attack and the target. [*]If the target has a Dex bonus that contributes to AC, and the amount of the miss is within the amount the target's Dex bonus contributes, the target sidesteps, dodges, or otherwise avoids the attack. [*]If the target is wearing armor, and the amount of the miss is within the armor's base AC minus 10, the armor absorbs the attack. [*]If the target has natural armor, and the amount of the miss is within the amount of target's natural armor bonus, the natural armor absorbs the attack. [/LIST][/INDENT] I also avoid narrating the PC"s actions, focusing on external factors, although I do enjoy having the monsters taunt the PCs for their failures from time to time because I think a little competition can be fun. [/QUOTE]
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