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General Tabletop Discussion
*TTRPGs General
Reducing The Number of Attributes
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<blockquote data-quote="Relique du Madde" data-source="post: 5437288" data-attributes="member: 42169"><p>I wasn't going to. I totally see where Fighting can (and should) act as a substitute for Charisma in particular when you are torturing someone or intimidating them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> After all, you can hacksaw someone using "charisma" but you can using "fighting".</p><p></p><p>Of course that is only one non-combat related fighting use I came up with fight right now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I wasn't going to do there considering that as pointed out by others, the consolidations of various attributes made certain character archetypes non-viable. Sure you could fix them by placing complications that confer penalties to using certain skills, but once you start doing that you basically end up negating the reason you consolidated the attributes at the first place.</p><p></p><p>So I thought it was best just to look at their combat viability and not their skill usage in various non-combat related situations. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p></blockquote><p></p>
[QUOTE="Relique du Madde, post: 5437288, member: 42169"] I wasn't going to. I totally see where Fighting can (and should) act as a substitute for Charisma in particular when you are torturing someone or intimidating them. :P After all, you can hacksaw someone using "charisma" but you can using "fighting". Of course that is only one non-combat related fighting use I came up with fight right now. :D I wasn't going to do there considering that as pointed out by others, the consolidations of various attributes made certain character archetypes non-viable. Sure you could fix them by placing complications that confer penalties to using certain skills, but once you start doing that you basically end up negating the reason you consolidated the attributes at the first place. So I thought it was best just to look at their combat viability and not their skill usage in various non-combat related situations. :P [/QUOTE]
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