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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Reducing the number of bonus types
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<blockquote data-quote="Lorehead" data-source="post: 2908530" data-attributes="member: 40086"><p>Oh, offhand:</p><p></p><ul> <li data-xf-list-type="ul">If we don't have axiomatic or anarchic bonuses, why do we have separate sacred and profane ones? How often do the forces of good and evil bless the same person in the same way? Fold these into something like a grace bonus, or perhaps even make them luck bonuses, since even luck can really be the favor of the gods.</li> <li data-xf-list-type="ul">There is no compelling reason that magical bonuses to saving throws are resistance bonuses, while magical bonuses to everything else are enhancement bonuses. This will do nothing about bonuses stacking, but it will remove a bit of needless complexity.</li> <li data-xf-list-type="ul">If enhancement bonuses stack, they should become unnamed bonuses.</li> <li data-xf-list-type="ul">Competence, haste and insight bonuses are sufficiently like enhancement bonuses that they could become enhancement bonuses, if you were so inclined. If it's important that these bonuses stack with typical items, they could become unnamed bonuses. Even deflection bonuses might follow suit; a player who understands that the enhancement bonuses from his armor, his shield and his <em>amulet of natural armor</em> all stack because they modify different items that add to AC, why would making the bonus on a <em>ring of protection</em> another enhancement bonus cause any more confusion?</li> <li data-xf-list-type="ul">It is rare enough for there to be multiple ways of getting an alchemical bonus to the same roll that this could simply become an enhancement bonus (like the non-magical enhancement bonus on a masterwork weapon), or even an unnamed bonus.</li> <li data-xf-list-type="ul">Racial bonuses could almost always become unnamed bonuses; when does a single character ever get two racial bonuses to the same roll?</li> <li data-xf-list-type="ul">The rule that multiple size-changing effects don't stack might make the size bonus type redundant.</li> </ul><p></p><p>The rules don't seem broken to me; you might even argue that having lots of bonus types simplifies the game, since it frees you from needing to keep track of where each bonus is from. I would advise against calling everything an "enhancement" bonus and yet having enhancement bonuses stack; we don't need another exception to the stacking rules. I would also strongly advise against a +10 cap.</p></blockquote><p></p>
[QUOTE="Lorehead, post: 2908530, member: 40086"] Oh, offhand: [list][*]If we don't have axiomatic or anarchic bonuses, why do we have separate sacred and profane ones? How often do the forces of good and evil bless the same person in the same way? Fold these into something like a grace bonus, or perhaps even make them luck bonuses, since even luck can really be the favor of the gods. [*]There is no compelling reason that magical bonuses to saving throws are resistance bonuses, while magical bonuses to everything else are enhancement bonuses. This will do nothing about bonuses stacking, but it will remove a bit of needless complexity. [*]If enhancement bonuses stack, they should become unnamed bonuses. [*]Competence, haste and insight bonuses are sufficiently like enhancement bonuses that they could become enhancement bonuses, if you were so inclined. If it's important that these bonuses stack with typical items, they could become unnamed bonuses. Even deflection bonuses might follow suit; a player who understands that the enhancement bonuses from his armor, his shield and his [i]amulet of natural armor[/i] all stack because they modify different items that add to AC, why would making the bonus on a [i]ring of protection[/i] another enhancement bonus cause any more confusion? [*]It is rare enough for there to be multiple ways of getting an alchemical bonus to the same roll that this could simply become an enhancement bonus (like the non-magical enhancement bonus on a masterwork weapon), or even an unnamed bonus. [*]Racial bonuses could almost always become unnamed bonuses; when does a single character ever get two racial bonuses to the same roll? [*]The rule that multiple size-changing effects don't stack might make the size bonus type redundant.[/list] The rules don't seem broken to me; you might even argue that having lots of bonus types simplifies the game, since it frees you from needing to keep track of where each bonus is from. I would advise against calling everything an "enhancement" bonus and yet having enhancement bonuses stack; we don't need another exception to the stacking rules. I would also strongly advise against a +10 cap. [/QUOTE]
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Reducing the number of bonus types
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