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General Tabletop Discussion
*Pathfinder & Starfinder
Reducing the number of bonus types
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<blockquote data-quote="SSquirrel" data-source="post: 2910305" data-attributes="member: 5202"><p>I try not to kick out good friends, who are generally teh only people I game with. </p><p></p><p></p><p></p><p>Then again I enjoyed the original Final Fantasy on the NES, building my character up, finding neat new gear etc. This was a million times worse (or better depending on how much variety you want) in games like Diablo 2 and now World of Warcraft. Personalization of your character thru any means. If that means you want to have a whip dagger and have a jagged scar next toy our eye cool. If it works out that you're able to get a few magic items that you deem pretty cool and suit your character well, bonus.</p><p></p><p>I'm gonna be pretty lenient when I DM cuz hey, we're all here to have fun. Is it more fun for my players to have magic shops they can ditch things they don't like and buy other magic items? Likely more common ones rather than just plain anything, but yeah it probably is. OK cool the setting has em. Real simple. Fit the game to the players. If they expect low magic, gritty combat and characters that only last a few sessions, I'll hand out less magic, watch the CR levels and use <a href="http://www.enworld.org/forums/showthread.php?t=82837" target="_blank">Ken Hood's Revised Grim N Gritty combat system</a> heh.</p></blockquote><p></p>
[QUOTE="SSquirrel, post: 2910305, member: 5202"] I try not to kick out good friends, who are generally teh only people I game with. Then again I enjoyed the original Final Fantasy on the NES, building my character up, finding neat new gear etc. This was a million times worse (or better depending on how much variety you want) in games like Diablo 2 and now World of Warcraft. Personalization of your character thru any means. If that means you want to have a whip dagger and have a jagged scar next toy our eye cool. If it works out that you're able to get a few magic items that you deem pretty cool and suit your character well, bonus. I'm gonna be pretty lenient when I DM cuz hey, we're all here to have fun. Is it more fun for my players to have magic shops they can ditch things they don't like and buy other magic items? Likely more common ones rather than just plain anything, but yeah it probably is. OK cool the setting has em. Real simple. Fit the game to the players. If they expect low magic, gritty combat and characters that only last a few sessions, I'll hand out less magic, watch the CR levels and use [URL=http://www.enworld.org/forums/showthread.php?t=82837]Ken Hood's Revised Grim N Gritty combat system[/URL] heh. [/QUOTE]
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Reducing the number of bonus types
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