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*Pathfinder & Starfinder
Reducing the Potency of Heal Spells
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<blockquote data-quote="yennico" data-source="post: 2300565" data-attributes="member: 11978"><p>A heal check at low level is very deadly. </p><p>The heal DC is 15. A cleric level 1 can have 4 ranks in heal. Not all clerics have wis 18</p><p>So a maximum bonus on his heal check (ranks + wis modifier) is +8, so this exceptional cleric (with wis 18) has a 65 % chance to heal a person with cure light wounds.</p><p>Each level the chance increases by 5% to a maximum of 95% at level 12. If the cleric takes skill focus heal the chance increases by 15 %.</p><p>At level 12 (one level after the cleric gained the heal spell) only a 5% (only die roll 1) chances exists that the cleric can not heal a person.</p><p></p><p>At low level the cleric sometimes looses a spell without an effect, at high levels the die roll is nearly only time consuming (except on a critical failure).</p></blockquote><p></p>
[QUOTE="yennico, post: 2300565, member: 11978"] A heal check at low level is very deadly. The heal DC is 15. A cleric level 1 can have 4 ranks in heal. Not all clerics have wis 18 So a maximum bonus on his heal check (ranks + wis modifier) is +8, so this exceptional cleric (with wis 18) has a 65 % chance to heal a person with cure light wounds. Each level the chance increases by 5% to a maximum of 95% at level 12. If the cleric takes skill focus heal the chance increases by 15 %. At level 12 (one level after the cleric gained the heal spell) only a 5% (only die roll 1) chances exists that the cleric can not heal a person. At low level the cleric sometimes looses a spell without an effect, at high levels the die roll is nearly only time consuming (except on a critical failure). [/QUOTE]
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Reducing the Potency of Heal Spells
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