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General Tabletop Discussion
*Pathfinder & Starfinder
Reducing the Potency of Heal Spells
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<blockquote data-quote="DonTadow" data-source="post: 2300591" data-attributes="member: 22622"><p>Perhaps you should put a house rule on damage and consequiences, which is sounds like what you're getting at. You could probably establish a house rule that, because of the amount of energy and effort fighters exort during battle, that a player can not recover more than half of their hp until after battle. Meaning that once a fighter drops below 100 in a battle, he can not get back above 50 until it is over. If that's not enough you can put a time limit on it as well. </p><p></p><p>House rules for flavor are not bad. </p><p></p><p>Another approach is that you can take seriously the armor damage and weapon damage rules. A body may be able to be easily recovered but armor needs to be mended and taken care of. Perhaps you keep track of how many hp their armor has left after battles. It's a tedious stat to track but it could also fix what you're getting at.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2300591, member: 22622"] Perhaps you should put a house rule on damage and consequiences, which is sounds like what you're getting at. You could probably establish a house rule that, because of the amount of energy and effort fighters exort during battle, that a player can not recover more than half of their hp until after battle. Meaning that once a fighter drops below 100 in a battle, he can not get back above 50 until it is over. If that's not enough you can put a time limit on it as well. House rules for flavor are not bad. Another approach is that you can take seriously the armor damage and weapon damage rules. A body may be able to be easily recovered but armor needs to be mended and taken care of. Perhaps you keep track of how many hp their armor has left after battles. It's a tedious stat to track but it could also fix what you're getting at. [/QUOTE]
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Reducing the Potency of Heal Spells
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