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*Pathfinder & Starfinder
Reducing the Potency of Heal Spells
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<blockquote data-quote="farscapesg1" data-source="post: 2300749" data-attributes="member: 15234"><p>I would say either go with the conversion to non-leathal damage.</p><p></p><p>Another idea is to make the healing take longer. Instead of letting all the wounds heal instantaneously, they mend at an accellerated rate. Mayb something like 10% of the healing magic takes effect each round. So, if a character is healed with a Cure Critical wounds for 27 hitpoints, he would recieve 3 hitpoints each round. However, you would need to make sure that the players keep track of how much damage they had when they recieved the spell. Sure, the warrior can get back up, but is at risk of taking a fatal blow if he doesn't wait for enough of the healing to mend his body.</p></blockquote><p></p>
[QUOTE="farscapesg1, post: 2300749, member: 15234"] I would say either go with the conversion to non-leathal damage. Another idea is to make the healing take longer. Instead of letting all the wounds heal instantaneously, they mend at an accellerated rate. Mayb something like 10% of the healing magic takes effect each round. So, if a character is healed with a Cure Critical wounds for 27 hitpoints, he would recieve 3 hitpoints each round. However, you would need to make sure that the players keep track of how much damage they had when they recieved the spell. Sure, the warrior can get back up, but is at risk of taking a fatal blow if he doesn't wait for enough of the healing to mend his body. [/QUOTE]
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Reducing the Potency of Heal Spells
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