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General Tabletop Discussion
*Pathfinder & Starfinder
Redundant Rogue Talents? And Major Magic.
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<blockquote data-quote="Kaisoku" data-source="post: 5464009" data-attributes="member: 58447"><p>They increased the number of things that can be sneak attacked, but they took out a number of good ways for a Rogue to trigger his sneak attack on his own (blur spell, grease, etc).</p><p></p><p>Which leads to my comment on internet theory-crafting.</p><p>People like to judge what a class can do based on the following factors:</p><p></p><p>- <strong>Rate the abilities in a vacuum.</strong> No allies, no buffs, no situational modifiers, no circumstance... just straight up "what does this ability do".</p><p>Sounds like a good scientific method, right? Eliminate random variables to get a "clean" result.</p><p>The problem is that this is never how it works out in play (especially when you have some control over the conditions of the battle), and for some reason the Rogue ends up doing better than what the vacuum test predicts.</p><p></p><p>- <strong>Assign the class roles and then see if other classes can perform those roles.</strong> This might give a nice test to see if there's a "need" for the class in a group, or if there's another class that's doing the same thing already, etc.</p><p>The problem is when you combine it with the vacuum test for the other classes. This is where you get logical roadblocks like: "<em>Well if the Wizard has all the right spells and magic items and spends all his money and time and resources performing the rogue's roles, then the rogue is obsolete... therefore the Rogue as a class is made obsolete by the wizard class.</em>"</p><p>Two issues: I've never seen a Wizard have the proper resources to be able to pull off what a Rogue fully can do until VERY late into the game... which means the Wizard is likely a little more preoccupied with filling <em>wizard roles</em>.</p><p>Second, the base assumption is false... sometimes, people want to play a Rogue because they like the theme and abilities of the class. They don't want to play a "guy who scouts, solves traps, and bypasses diplomacy situations <em>with magic</em>", they want a guy who does it with <em>skills</em>.</p><p></p><p></p><p>I have to say, I haven't run into a situation where the Rogue has felt completely useless, all the time. Sometimes the melee focused Fighter feels a bit useless when all he has is a throwing axe for ranged combat. Sometimes the Cleric or Wizard or Sorcerer or whatever feels useless when he doesn't have a particular spell that would work for the situation, and he falls back on his acid splash, etc.</p><p></p><p><em>In play,</em> the Rogue isn't that bad off, regardless of what people theorize on forums.</p></blockquote><p></p>
[QUOTE="Kaisoku, post: 5464009, member: 58447"] They increased the number of things that can be sneak attacked, but they took out a number of good ways for a Rogue to trigger his sneak attack on his own (blur spell, grease, etc). Which leads to my comment on internet theory-crafting. People like to judge what a class can do based on the following factors: - [B]Rate the abilities in a vacuum.[/B] No allies, no buffs, no situational modifiers, no circumstance... just straight up "what does this ability do". Sounds like a good scientific method, right? Eliminate random variables to get a "clean" result. The problem is that this is never how it works out in play (especially when you have some control over the conditions of the battle), and for some reason the Rogue ends up doing better than what the vacuum test predicts. - [B]Assign the class roles and then see if other classes can perform those roles.[/B] This might give a nice test to see if there's a "need" for the class in a group, or if there's another class that's doing the same thing already, etc. The problem is when you combine it with the vacuum test for the other classes. This is where you get logical roadblocks like: "[I]Well if the Wizard has all the right spells and magic items and spends all his money and time and resources performing the rogue's roles, then the rogue is obsolete... therefore the Rogue as a class is made obsolete by the wizard class.[/I]" Two issues: I've never seen a Wizard have the proper resources to be able to pull off what a Rogue fully can do until VERY late into the game... which means the Wizard is likely a little more preoccupied with filling [I]wizard roles[/I]. Second, the base assumption is false... sometimes, people want to play a Rogue because they like the theme and abilities of the class. They don't want to play a "guy who scouts, solves traps, and bypasses diplomacy situations [I]with magic[/I]", they want a guy who does it with [I]skills[/I]. I have to say, I haven't run into a situation where the Rogue has felt completely useless, all the time. Sometimes the melee focused Fighter feels a bit useless when all he has is a throwing axe for ranged combat. Sometimes the Cleric or Wizard or Sorcerer or whatever feels useless when he doesn't have a particular spell that would work for the situation, and he falls back on his acid splash, etc. [I]In play,[/I] the Rogue isn't that bad off, regardless of what people theorize on forums. [/QUOTE]
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