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General Tabletop Discussion
*Pathfinder & Starfinder
Redundant Rogue Talents? And Major Magic.
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<blockquote data-quote="Friend of the Dork" data-source="post: 5464388" data-attributes="member: 91954"><p>Bad at it? You mean he will usually not have the strength and feats to do the damage a Fighter will. But that is not an issue of the two-handed sword, that's an issue of the Fighter's BAB, feats, and Weapon Training. </p><p></p><p>So it boils down to the fact that fighters are better at... fighting... than rogues. To put it another way, what else could you give Rogues to compensate for their supposed lack of combat ability?</p><p></p><p></p><p></p><p>Just like the Fighter's weaknes is it's horrendous Reflex and Will saves. Why would the Rogue stand out here? Also I'm not so sure about MAD, it depends on what kind a rogue you want. A devoted trapfinder/thief needs high dex, some con, good int, a little wisdom and can pretty much dump the rest. </p><p></p><p>A charming rogue needs charisma of course, but might not need as much int. </p><p></p><p>And really the ideal fighter needs high str, good dex and con, decent int (13), average wisdom and can dump cha unless you want him to be good at intimidation etc. That's pretty MAD to me. Not as bad as say Paladins though. </p><p></p><p>BTW in our party at 3rd level the most effective at dealing damage is the rogue with 10 str. He is also the one character that has survived the most damage taken in a single round, and has more HPs than the Paladin. This is at 15 point-buy. I think about 75% of his attacks are flanking attacks. </p><p></p><p>The party's Paladin is of course the best tank, and completely annhilated a CR 5 Barbed Devil almost by himself.. with no one in the party getting injured. </p><p></p><p></p><p></p><p>I think most Rogues plan on fighting with a flanking buddy. A level of fighter is nice, but this system rewards staying to a single class, and delaying SA progression is not that good even in return for an extra feat and proficiencies. </p><p></p><p>The only real problem with greatswords is that they can't be Finessed, thus except for Elven Fullblades, Rogues benefiit more from light weapons, such as Kukri or shortswords. </p><p></p><p>In any case the proper way to compare the classes would be a Dex-based fighter (probably TWF) such as "Dexter" that was made here, in which case the fighter remains on top in damage dealing, but only barely, except in a straight duel, where the Rogue will almost always lost. But a class should not be judged solely by it's ability to fight 1 on 1 but rather it's usefullness to a party inside and outside of combat.</p></blockquote><p></p>
[QUOTE="Friend of the Dork, post: 5464388, member: 91954"] Bad at it? You mean he will usually not have the strength and feats to do the damage a Fighter will. But that is not an issue of the two-handed sword, that's an issue of the Fighter's BAB, feats, and Weapon Training. So it boils down to the fact that fighters are better at... fighting... than rogues. To put it another way, what else could you give Rogues to compensate for their supposed lack of combat ability? Just like the Fighter's weaknes is it's horrendous Reflex and Will saves. Why would the Rogue stand out here? Also I'm not so sure about MAD, it depends on what kind a rogue you want. A devoted trapfinder/thief needs high dex, some con, good int, a little wisdom and can pretty much dump the rest. A charming rogue needs charisma of course, but might not need as much int. And really the ideal fighter needs high str, good dex and con, decent int (13), average wisdom and can dump cha unless you want him to be good at intimidation etc. That's pretty MAD to me. Not as bad as say Paladins though. BTW in our party at 3rd level the most effective at dealing damage is the rogue with 10 str. He is also the one character that has survived the most damage taken in a single round, and has more HPs than the Paladin. This is at 15 point-buy. I think about 75% of his attacks are flanking attacks. The party's Paladin is of course the best tank, and completely annhilated a CR 5 Barbed Devil almost by himself.. with no one in the party getting injured. I think most Rogues plan on fighting with a flanking buddy. A level of fighter is nice, but this system rewards staying to a single class, and delaying SA progression is not that good even in return for an extra feat and proficiencies. The only real problem with greatswords is that they can't be Finessed, thus except for Elven Fullblades, Rogues benefiit more from light weapons, such as Kukri or shortswords. In any case the proper way to compare the classes would be a Dex-based fighter (probably TWF) such as "Dexter" that was made here, in which case the fighter remains on top in damage dealing, but only barely, except in a straight duel, where the Rogue will almost always lost. But a class should not be judged solely by it's ability to fight 1 on 1 but rather it's usefullness to a party inside and outside of combat. [/QUOTE]
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Redundant Rogue Talents? And Major Magic.
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