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General Tabletop Discussion
*Pathfinder & Starfinder
reevaluating potions of resistance
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4945518" data-attributes="member: 82106"><p>Well, yeah, they can easily make a huge difference in a fight. There are a few answers to that. One is just not using whole encounters full of creatures with strictly one type of damage output. In some cases that may be be desirable. Another is just to keep some limits on the availability of specific potions. Requiring some odd ingredients can do that since basic cost for a low level potion isn't going to do it (some of the higher level special ones probably are always going to be somewhat limited). Another option might be granting certain leader types the ability to cut down resistance, or providing environmental effects which partly offset resistance in some situations.</p><p></p><p>The thing is players are going to want to have ways to prepare for specific threats. Having resistance potions available to them is one pretty straightforward way for them to do that. Wizards can do a bit with tuning their spell book selections as well, but most characters don't have that option and forcing them to buy expensive permanent items for that purpose doesn't seem like its always a viable option. </p><p></p><p>I guess the other question would be how else would you deal with the issue? Its hard to come up with a resistance-like mechanism that is both simple to use and does something similar.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4945518, member: 82106"] Well, yeah, they can easily make a huge difference in a fight. There are a few answers to that. One is just not using whole encounters full of creatures with strictly one type of damage output. In some cases that may be be desirable. Another is just to keep some limits on the availability of specific potions. Requiring some odd ingredients can do that since basic cost for a low level potion isn't going to do it (some of the higher level special ones probably are always going to be somewhat limited). Another option might be granting certain leader types the ability to cut down resistance, or providing environmental effects which partly offset resistance in some situations. The thing is players are going to want to have ways to prepare for specific threats. Having resistance potions available to them is one pretty straightforward way for them to do that. Wizards can do a bit with tuning their spell book selections as well, but most characters don't have that option and forcing them to buy expensive permanent items for that purpose doesn't seem like its always a viable option. I guess the other question would be how else would you deal with the issue? Its hard to come up with a resistance-like mechanism that is both simple to use and does something similar. [/QUOTE]
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