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Community
General Tabletop Discussion
*Pathfinder & Starfinder
reevaluating potions of resistance
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<blockquote data-quote="CapnZapp" data-source="post: 4946089" data-attributes="member: 12731"><p>Excellent replies. </p><p></p><p>Yes, I've already identified how potions absolutely destroy any fear and awe Dragon Breath might have. (I simply cannot understand those who answered "potions are worthless" - in 4E even Epic monsters do many bursts of small damage, so that even the basic resist 5 potions will always be useful)</p><p></p><p>(My group's encountered one Dragon - a green adult - so far, and I had to 1) up the ongoing damage from 5 to 10 and 2) allow the dragon to fly and breathe simultaneously, thus covering not a 5x5 field but a field 5 sq wide and as long as the Dragon can fly. My justification for this is that "when you go up against a Dragon, you come prepared". The by-the-book Dragon is only good for ambushing unprepared adventurers, or when potions are simply unavailable).</p><p></p><p>Redesigning potions to give, in effect, typed temporary hit points, is a good idea, but one I fear is too large a change for me to attempt it here and now.</p><p></p><p>Based on your replies I'm going to go ahead and use the idea of typed bonuses to apply to resistances as well. </p><p></p><p>That is, make all potion-based resistance into an "item bonus". That way, you can only benefit from resistance from one potion at a time. You can still be buffed by your PC ally, because resistance from a power will be considered as a "power bonus". Some magic gear gives resistance as an "enhancement bonus".</p><p></p><p>This way, a gravespawn potion will remain an absolute steal, because now it's an essentially free way of getting resist 5 to two common damage types. (Once you're into Paragon tier, you can afford to drink such a potion every encounter). </p><p></p><p>Luckily potions are still tied to healing surges though!</p><p></p><p>Zapp</p><p></p><p>AbdulAlhazred: Just because many dual-resistance potions aren't available at low levels doesn't mean that those that are, aren't a problem? I don't see your logic, sorry.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4946089, member: 12731"] Excellent replies. Yes, I've already identified how potions absolutely destroy any fear and awe Dragon Breath might have. (I simply cannot understand those who answered "potions are worthless" - in 4E even Epic monsters do many bursts of small damage, so that even the basic resist 5 potions will always be useful) (My group's encountered one Dragon - a green adult - so far, and I had to 1) up the ongoing damage from 5 to 10 and 2) allow the dragon to fly and breathe simultaneously, thus covering not a 5x5 field but a field 5 sq wide and as long as the Dragon can fly. My justification for this is that "when you go up against a Dragon, you come prepared". The by-the-book Dragon is only good for ambushing unprepared adventurers, or when potions are simply unavailable). Redesigning potions to give, in effect, typed temporary hit points, is a good idea, but one I fear is too large a change for me to attempt it here and now. Based on your replies I'm going to go ahead and use the idea of typed bonuses to apply to resistances as well. That is, make all potion-based resistance into an "item bonus". That way, you can only benefit from resistance from one potion at a time. You can still be buffed by your PC ally, because resistance from a power will be considered as a "power bonus". Some magic gear gives resistance as an "enhancement bonus". This way, a gravespawn potion will remain an absolute steal, because now it's an essentially free way of getting resist 5 to two common damage types. (Once you're into Paragon tier, you can afford to drink such a potion every encounter). Luckily potions are still tied to healing surges though! Zapp AbdulAlhazred: Just because many dual-resistance potions aren't available at low levels doesn't mean that those that are, aren't a problem? I don't see your logic, sorry. [/QUOTE]
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