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Community
General Tabletop Discussion
*Dungeons & Dragons
Refined PHB feat revisions
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<blockquote data-quote="clearstream" data-source="post: 7234184" data-attributes="member: 71699"><p>That's not accurate. If you take a look at my survey, you should see that with the exception of CEx and SS I'm attending to feats that players aren't taking. Sadly, Rogues bear the brunt of under-performing feats.</p><p></p><p></p><p>No, I have no preference for Rogue. Ranger is the weakest PHB class, but that is a separate problem. Ranger isn't weak because of feats. In fact, feats can save a Ranger who is prepared to exploit them.</p><p></p><p>So yes, I'm attending to feats that players appear to be staying away from in droves, and that when viewed mechanically are under-powered versus an ASI. Take Grappler, it's <em>bugged</em> in RAW because becoming Restrained negates the Advantage you'd otherwise have had! Fortunately, no player we know of has ever taken it. Skulker? Never taken so far as we know. Check my thread here <a href="http://www.enworld.org/forum/showthread.php?584816-PHB-Feats-taken-RESULTS" target="_blank">http://www.enworld.org/forum/showthread.php?584816-PHB-Feats-taken-RESULTS</a></p><p></p><p>You could be thinking about my defense of Expertise. Following my principles of <strong>let them shine </strong>(no overshadowing), <strong>give them choice</strong> (broaden viable strategies), and <strong>don't warp the narrative </strong>(don't force DMs to play around broken features), I think about the core elements of each class. I ask - "<em>What makes this class unique? What can it do better than others?</em>" This can be represented in very simple things. Fighters get plate - AC 18 - letting them ignore Dexterity if they choose. It's part of their basics. So a feat that grants Heavy Armor proficiency needs to respect that (and it does). They get all martial weapons, so a feat that grants access to those weapons should respect that (and it does). When I say "respect" it should be just that anyone can take those feats, but they come at a cost. They carefully do not over-reward, or even equally-reward, compared with other feats, because the step on toes. Expertise and Cunning Action are at the heart of Rogues. Rage and resistance is at the heart of Barbarians. It's not the flashy things that make classes, its the basics. Expertise is a basic.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7234184, member: 71699"] That's not accurate. If you take a look at my survey, you should see that with the exception of CEx and SS I'm attending to feats that players aren't taking. Sadly, Rogues bear the brunt of under-performing feats. No, I have no preference for Rogue. Ranger is the weakest PHB class, but that is a separate problem. Ranger isn't weak because of feats. In fact, feats can save a Ranger who is prepared to exploit them. So yes, I'm attending to feats that players appear to be staying away from in droves, and that when viewed mechanically are under-powered versus an ASI. Take Grappler, it's [I]bugged[/I] in RAW because becoming Restrained negates the Advantage you'd otherwise have had! Fortunately, no player we know of has ever taken it. Skulker? Never taken so far as we know. Check my thread here [URL="http://www.enworld.org/forum/showthread.php?584816-PHB-Feats-taken-RESULTS"]http://www.enworld.org/forum/showthread.php?584816-PHB-Feats-taken-RESULTS[/URL] You could be thinking about my defense of Expertise. Following my principles of [B]let them shine [/B](no overshadowing), [B]give them choice[/B] (broaden viable strategies), and [B]don't warp the narrative [/B](don't force DMs to play around broken features), I think about the core elements of each class. I ask - "[I]What makes this class unique? What can it do better than others?[/I]" This can be represented in very simple things. Fighters get plate - AC 18 - letting them ignore Dexterity if they choose. It's part of their basics. So a feat that grants Heavy Armor proficiency needs to respect that (and it does). They get all martial weapons, so a feat that grants access to those weapons should respect that (and it does). When I say "respect" it should be just that anyone can take those feats, but they come at a cost. They carefully do not over-reward, or even equally-reward, compared with other feats, because the step on toes. Expertise and Cunning Action are at the heart of Rogues. Rage and resistance is at the heart of Barbarians. It's not the flashy things that make classes, its the basics. Expertise is a basic. [/QUOTE]
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