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Community
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Refined PHB feat revisions
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<blockquote data-quote="ro" data-source="post: 7234933" data-attributes="member: 6890747"><p>What do you think of replacing, at least for feats, Expertise = double proficiency with Expertise = advantage?</p><p></p><p></p><p></p><p>I thought about this, too. I see two distinct roles for these feats. Dungeon Delver is about overcoming physical obstacles (MacGuyver). Skulker is about being sneaky (Gollum). They both have a great place in the game if they can be strengthened.\</p><p></p><p>Furthermore--and this is something to really think about--keeping them separate gives two feats for the dungeon expert rather than one. If a character has to take multiple feats to truly become the best of the best at something, I think that is a cool idea. Keeping these separate creates multiple attractive avenues of expanding an exploration-focused character. Perhaps it would be ideal to have a pair or trio of feats for a number of character types: type-of-ranged fighter, type-of-melee fighter, some-type-of caster, exploration expert, etc.</p><p></p><p></p><p></p><p>In general I don't like either Keen Mind or Observant, though there are occasional combinations that make them somewhat useful. As all of their included benefits are mostly ribbons, I don't think merging them is particularly helpful. Also, thematically they are somewhat different. I would rather get rid of both and put them elsewhere.</p><p></p><p></p><p></p><p>Healer <em>is</em> good, but it isn't taken particularly frequently and seems wasted on Clerics and other magical healers. It's almost like a backup feat, "Oh no! We don't have a healer! Somebody take the feat!"</p><p></p><p>Most feats help characters who are already good at something to be even better, and that's the direction I feel Healer should go. Making the Medicine skill more useful would be a nice plus.</p></blockquote><p></p>
[QUOTE="ro, post: 7234933, member: 6890747"] What do you think of replacing, at least for feats, Expertise = double proficiency with Expertise = advantage? I thought about this, too. I see two distinct roles for these feats. Dungeon Delver is about overcoming physical obstacles (MacGuyver). Skulker is about being sneaky (Gollum). They both have a great place in the game if they can be strengthened.\ Furthermore--and this is something to really think about--keeping them separate gives two feats for the dungeon expert rather than one. If a character has to take multiple feats to truly become the best of the best at something, I think that is a cool idea. Keeping these separate creates multiple attractive avenues of expanding an exploration-focused character. Perhaps it would be ideal to have a pair or trio of feats for a number of character types: type-of-ranged fighter, type-of-melee fighter, some-type-of caster, exploration expert, etc. In general I don't like either Keen Mind or Observant, though there are occasional combinations that make them somewhat useful. As all of their included benefits are mostly ribbons, I don't think merging them is particularly helpful. Also, thematically they are somewhat different. I would rather get rid of both and put them elsewhere. Healer [I]is[/I] good, but it isn't taken particularly frequently and seems wasted on Clerics and other magical healers. It's almost like a backup feat, "Oh no! We don't have a healer! Somebody take the feat!" Most feats help characters who are already good at something to be even better, and that's the direction I feel Healer should go. Making the Medicine skill more useful would be a nice plus. [/QUOTE]
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