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General Tabletop Discussion
*Dungeons & Dragons
Refining Renown - adding nuance to the faction system.
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<blockquote data-quote="TheSword" data-source="post: 9838907" data-attributes="member: 6879661"><p>Renown is a system that tracks social advancement within an organization. It’s a nice idea to give some alternative rewards and also some form of framework for working out how factions might be able to help the PCs. Problem is it isn’t very nuanced. </p><p></p><p>I mentioned before I’ve been learning the W40k Imperium Maladictum system which has a really cool similar system called Influence that could enhance the DMG renown approach. I thought I’d share it with you. </p><p></p><p>Influence is generated the same way as 5e… points for doing missions. But to begin with, it represents the strength of your relationship with a specific contact from that organization. One person that you have completed missions for or helped to advance their goals. You can get renown independently from multiple contacts from a faction but if you gain influence with three contacts in the same organization you can drop influence by one from all three to gain one influence with everyone in that organization. It’s worth saying that faction wide influence and contact influence stacks.</p><p></p><p>There are some other nuances that I really like.</p><p></p><ul> <li data-xf-list-type="ul">Influence can be negative representing that faction viewing you as a hindrance or even deadly enemy.</li> <li data-xf-list-type="ul">You can temporarily boost your influence with a contact by making a suitably challenging social test to persuade, bribe or coerce them into rendering more advanced favours or services.</li> <li data-xf-list-type="ul">If you have a patron they can have their own influence in the world. Though if you invoke their authority negative actions can also reflect on your patron.</li> <li data-xf-list-type="ul">If you do something but no-one finds out then your influence with a faction isn’t affected. You can commit betrayals as long as you don’t get caught!</li> </ul><p></p><p>The Influence Chart is also far more substantial and descriptive. It talks about behaviors and what resources might be available.</p><p></p><p>All together I really like this system and will definitely be using it in my faction heavy Drakkenheim Campaign and separate Waterdeep Campaign. What do the rest of you think? Easy to insert into the game?</p><p></p><p>[ATTACH=full]427252[/ATTACH]</p></blockquote><p></p>
[QUOTE="TheSword, post: 9838907, member: 6879661"] Renown is a system that tracks social advancement within an organization. It’s a nice idea to give some alternative rewards and also some form of framework for working out how factions might be able to help the PCs. Problem is it isn’t very nuanced. I mentioned before I’ve been learning the W40k Imperium Maladictum system which has a really cool similar system called Influence that could enhance the DMG renown approach. I thought I’d share it with you. Influence is generated the same way as 5e… points for doing missions. But to begin with, it represents the strength of your relationship with a specific contact from that organization. One person that you have completed missions for or helped to advance their goals. You can get renown independently from multiple contacts from a faction but if you gain influence with three contacts in the same organization you can drop influence by one from all three to gain one influence with everyone in that organization. It’s worth saying that faction wide influence and contact influence stacks. There are some other nuances that I really like. [LIST] [*]Influence can be negative representing that faction viewing you as a hindrance or even deadly enemy. [*]You can temporarily boost your influence with a contact by making a suitably challenging social test to persuade, bribe or coerce them into rendering more advanced favours or services. [*]If you have a patron they can have their own influence in the world. Though if you invoke their authority negative actions can also reflect on your patron. [*]If you do something but no-one finds out then your influence with a faction isn’t affected. You can commit betrayals as long as you don’t get caught! [/LIST] The Influence Chart is also far more substantial and descriptive. It talks about behaviors and what resources might be available. All together I really like this system and will definitely be using it in my faction heavy Drakkenheim Campaign and separate Waterdeep Campaign. What do the rest of you think? Easy to insert into the game? [ATTACH type="full" size="1206x776"]427252[/ATTACH] [/QUOTE]
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