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<blockquote data-quote="Rechan" data-source="post: 4175840" data-attributes="member: 54846"><p>Some ideas I've been working with. Most of them relate to monsters; I'll likely steal ideas for the races come time for my next campaign. </p><p></p><p>[sblock=Ghouls]Ghouls are my favorite of undead. Ghouls are created by malicious greed and gluttony. Not necessarily physical; a landlord who charges his tenants to the point they starve is eating their livelihood, and he may rise. </p><p></p><p>But what I plan to implement with ghouls is thus: they are vampires without the sexy. While this can mean nomadic, plague carrying, nosferatu style undead that sweep in, eat and slip away into the night, I have another use for them.</p><p></p><p>Being intelligent, and often when ghoulishness strikes the upper classes or intelligent magic users, societies form. These High Ghouls blend in with humanity, covering their raggedness with cosmetics, magic, and masks. They form formal dinner parties, where they dress regally, and use fork, knife and nice plates when they dine on flesh. Because of this, and their cover, they are hyper-vigilant against other forms of undead, especially vampires who they are far too jealous of.[/sblock]</p><p></p><p>[sblock=Grimlocks]Grimlocks are ape/baboon like things, shaggy hair all over their backs and limbs. White paint and blasphemous symbols decorate their eyeless foreheads and faces. With their long, powerful hands and feet, they lope across the ceiling and walls of caves. Their throat destends like a frog's when it croaks, allowing them to howl in ululating cries that echo through the caverns. This is accompanied by drum beats that fill the air.</p><p></p><p>Grimlocks hunt sentient beings under ground, sometimes surfacing to hunt. They want you to hear them coming, so the fear marinates your bones. But you never see them until they are on top of you, because they employ mists, fogs, and darkness. Once they capture you, you are dragged back to be boiled alive, and your head will be shrunk.</p><p></p><p>Eating is spiritual to the grimlocks and they are fanatical about their religion; they believe that by eating sentients, they draw the power and memories from them, along with the deliciousness of their flesh and bone. </p><p></p><p>Combine Papa New Guinnea Headhunters and Cannibals with Haitian Voodo and the stereotypical "African Savage".</p><p></p><p>I've yet to determine their origin. Perhaps a group of heinous, blasphemous humans were driven underground, where when exposed to the Far Realms' presence, mutated horribly.[/sblock]</p><p></p><p>[sblock=Gnolls]</p><p></p><p>I love this and plan on stealing it for my next campaign. But recently I had a thought. Gnolls have their demon lord, who is also the demon lord of ghouls. So Gnolls may use demons and undead (being scavengers, having carrion meal walk with you and be a meatshield in case of a fight is useful). Though this might create a schism; are you an undead user, or a demon lover? Could even cause a species split; hyenas prefer demons, but the jackal-headed gnolls prefer undead.[/sblock] </p><p></p><p>[sblock=Goblins, Hobgoblins and Bugbears]I'm actually thinking of pulling these three races apart so they are not related.</p><p></p><p>Goblins are very much like the creatures in <em>Gremlins</em>: sadistic and malicious, black senses of humor, sneaky and into everything. They are actually kind of like fey; Goblins are created by malicious or cruel thoughts and desires. You want to kick that poor dog down the street because it keeps barking all day? A goblin pops into existence. </p><p></p><p>I like hobgoblins, and unfortunately can't think of a good twist on them. Maybe give a good Nazi Germany flavor, perhaps even let them tinker with Powers That Should Not Be. </p><p></p><p>Bugbears are big, dangerous, and sneaky. I'm contemplating giving them a culture similar to the Yautja from the <em>Predator</em> movies. For the most part they are loners (unless they are young, or form hunting parties), and are about bringing in big game. I haven't really fleshed this out properly.[/sblock]</p><p></p><p>[sblock=Ogres]On the one hand, I like what Paizo has done with them; mutated backwoods hillbillies, cruel and stupid. On the other, ogres make perfect Sasquatch, Abominable Snow Men, etc; stealthy loners that move through the woods without being noticed. They feel no pain, allowing them to take brutal punishment, part of what earns them the fear. </p><p></p><p>I also enjoy the mental image of several ogres gathering and haunting a mountain, working together, and the locals referring to them as Mountain Fiends. This could happen if they need to protect their "Family", an Oni/Ogre Magi and a Hag.[/sblock]</p></blockquote><p></p>
[QUOTE="Rechan, post: 4175840, member: 54846"] Some ideas I've been working with. Most of them relate to monsters; I'll likely steal ideas for the races come time for my next campaign. [sblock=Ghouls]Ghouls are my favorite of undead. Ghouls are created by malicious greed and gluttony. Not necessarily physical; a landlord who charges his tenants to the point they starve is eating their livelihood, and he may rise. But what I plan to implement with ghouls is thus: they are vampires without the sexy. While this can mean nomadic, plague carrying, nosferatu style undead that sweep in, eat and slip away into the night, I have another use for them. Being intelligent, and often when ghoulishness strikes the upper classes or intelligent magic users, societies form. These High Ghouls blend in with humanity, covering their raggedness with cosmetics, magic, and masks. They form formal dinner parties, where they dress regally, and use fork, knife and nice plates when they dine on flesh. Because of this, and their cover, they are hyper-vigilant against other forms of undead, especially vampires who they are far too jealous of.[/sblock] [sblock=Grimlocks]Grimlocks are ape/baboon like things, shaggy hair all over their backs and limbs. White paint and blasphemous symbols decorate their eyeless foreheads and faces. With their long, powerful hands and feet, they lope across the ceiling and walls of caves. Their throat destends like a frog's when it croaks, allowing them to howl in ululating cries that echo through the caverns. This is accompanied by drum beats that fill the air. Grimlocks hunt sentient beings under ground, sometimes surfacing to hunt. They want you to hear them coming, so the fear marinates your bones. But you never see them until they are on top of you, because they employ mists, fogs, and darkness. Once they capture you, you are dragged back to be boiled alive, and your head will be shrunk. Eating is spiritual to the grimlocks and they are fanatical about their religion; they believe that by eating sentients, they draw the power and memories from them, along with the deliciousness of their flesh and bone. Combine Papa New Guinnea Headhunters and Cannibals with Haitian Voodo and the stereotypical "African Savage". I've yet to determine their origin. Perhaps a group of heinous, blasphemous humans were driven underground, where when exposed to the Far Realms' presence, mutated horribly.[/sblock] [sblock=Gnolls] I love this and plan on stealing it for my next campaign. But recently I had a thought. Gnolls have their demon lord, who is also the demon lord of ghouls. So Gnolls may use demons and undead (being scavengers, having carrion meal walk with you and be a meatshield in case of a fight is useful). Though this might create a schism; are you an undead user, or a demon lover? Could even cause a species split; hyenas prefer demons, but the jackal-headed gnolls prefer undead.[/sblock] [sblock=Goblins, Hobgoblins and Bugbears]I'm actually thinking of pulling these three races apart so they are not related. Goblins are very much like the creatures in [i]Gremlins[/i]: sadistic and malicious, black senses of humor, sneaky and into everything. They are actually kind of like fey; Goblins are created by malicious or cruel thoughts and desires. You want to kick that poor dog down the street because it keeps barking all day? A goblin pops into existence. I like hobgoblins, and unfortunately can't think of a good twist on them. Maybe give a good Nazi Germany flavor, perhaps even let them tinker with Powers That Should Not Be. Bugbears are big, dangerous, and sneaky. I'm contemplating giving them a culture similar to the Yautja from the [i]Predator[/i] movies. For the most part they are loners (unless they are young, or form hunting parties), and are about bringing in big game. I haven't really fleshed this out properly.[/sblock] [sblock=Ogres]On the one hand, I like what Paizo has done with them; mutated backwoods hillbillies, cruel and stupid. On the other, ogres make perfect Sasquatch, Abominable Snow Men, etc; stealthy loners that move through the woods without being noticed. They feel no pain, allowing them to take brutal punishment, part of what earns them the fear. I also enjoy the mental image of several ogres gathering and haunting a mountain, working together, and the locals referring to them as Mountain Fiends. This could happen if they need to protect their "Family", an Oni/Ogre Magi and a Hag.[/sblock] [/QUOTE]
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