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<blockquote data-quote="Dannyalcatraz" data-source="post: 4176102" data-attributes="member: 19675"><p>I agree, and there was language to that effect in the entry for Elvish Vampires in one of the Monsterous Compendiums (as I recall).</p><p></p><p>Well, a lot of my variants are covered in those various links...but I have others- here are a few more:</p><p></p><p>1) Clockwork Gnomes- yep, ripped right off of a M:tG card, and fused with tinker gnomes to make another, albeit diminuitive, race of living constructs.</p><p></p><p>2) Forest Gnomes rather than Elves as the true wardens of the wild (FC Druid), with Elves taking on the full mantle of being innately magical by changing their FC to Sorcerer. Other races know magic, but Elves <em>are</em> magic. (I often change FCs from campaign to campaign.)</p><p></p><p>In one variant, not only were Elves Sorcerers, but each Elf had +1CL in a particular school of magic (with a corresponding -1CL in another).</p><p></p><p>3) Simply replacing normal humans with Neandertals (Frostburn) leads to some interesting PC choices and campaign ramifications.</p><p></p><p>4) Small, Winged Thri-Kreen. I'm considering using these in a campaign I'm designing, but simply applying the rules for downsizing with the template results in some interesting things, like a net +10Dex! As a result, I'm changing a few other things about them, like reducing the potency of their natural attacks and cultural weapons (they'll use spears, for instance), and they'll be a bit more like Dragonflies than Mantises.</p><p></p><p>5) I just remembered- Dwarves and Giants as divergent subspecies of the same race, and not unlike Elves & Drow, constantly at each other's throats.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4176102, member: 19675"] I agree, and there was language to that effect in the entry for Elvish Vampires in one of the Monsterous Compendiums (as I recall). Well, a lot of my variants are covered in those various links...but I have others- here are a few more: 1) Clockwork Gnomes- yep, ripped right off of a M:tG card, and fused with tinker gnomes to make another, albeit diminuitive, race of living constructs. 2) Forest Gnomes rather than Elves as the true wardens of the wild (FC Druid), with Elves taking on the full mantle of being innately magical by changing their FC to Sorcerer. Other races know magic, but Elves [i]are[/i] magic. (I often change FCs from campaign to campaign.) In one variant, not only were Elves Sorcerers, but each Elf had +1CL in a particular school of magic (with a corresponding -1CL in another). 3) Simply replacing normal humans with Neandertals (Frostburn) leads to some interesting PC choices and campaign ramifications. 4) Small, Winged Thri-Kreen. I'm considering using these in a campaign I'm designing, but simply applying the rules for downsizing with the template results in some interesting things, like a net +10Dex! As a result, I'm changing a few other things about them, like reducing the potency of their natural attacks and cultural weapons (they'll use spears, for instance), and they'll be a bit more like Dragonflies than Mantises. 5) I just remembered- Dwarves and Giants as divergent subspecies of the same race, and not unlike Elves & Drow, constantly at each other's throats. [/QUOTE]
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