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Reflavoring 4E for Athas (Forked From: Dark Sun 4e: Can it work?)
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<blockquote data-quote="Mouseferatu" data-source="post: 4472192" data-attributes="member: 1288"><p>Forked from: <a href="http://www.enworld.org/forum/showpost.php?postid=4471945" target="_blank"> Dark Sun 4e: Can it work? </a></p><p></p><p></p><p></p><p>Okay, not to pick on Silverblade... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>But I think jumping into a setting discussion with this level of opposition to <em>any</em> change is counter-productive.</p><p></p><p>I'm a huge Dark Sun fan, and I agree that part of what set it apart was its restrictions, as much as its options.</p><p></p><p>But I'm also a huge 4E fan, and I acknowledge that the game has changed in the past two editions.</p><p></p><p>I think it's a mistake for Dark Sun fans (or fans of any setting, for that matter) to automatically and categorically reject any/all changes to the details and canon of their setting. It's a new game, and while a setting shouldn't have to bend to fit the rules in all cases, neither should a new rules option be rejected just because it's new and therefore wasn't part of the original version. The trick isn't to ban the new stuff (or at least not <em>all</em> the new stuff); the trick is to make it work <em>within</em> the setting's aesthetic.</p><p></p><p>With that in mind...</p><p></p><p><strong>Your Challenge:</strong></p><p></p><p>Let's discuss how to include 4E's core elements in Dark Sun. How do we include the cleric, the paladin, the dragonborn, the tieflings, the fixed balance between classes, even the new cosmology, <em>and</em> make them feel enough like "real" Dark Sun that they slip in smoothly, without changing the overall feel of the setting? (We should also probably discuss other races that we know/suspect are coming, like the gnomes and the deva.)</p><p></p><p><strong>The Rules:</strong></p><p></p><p>You may change the <em>flavor</em> of these races and classes freely, in order to make them a better fit for Athas, but they cannot be dramatically changed <em>mechanically</em>. A few tweaks here and there are fine, but wholesale changes are not; the trick is to figure out how to make paladins (for example) fit in a way that feels Dark Sunny, not to transform them into a brand new class that isn't mechanically the paladin any longer.</p><p></p><p>Just for instance, a lot of people have speculated that goliaths appear in PHB2. If this proves to be true, and assuming they're mechanically similar to what they were in 3E, it seems to me that they could easily be "reskinned" into Dark Sun's muls. Brand new flavor, same mechanics.</p><p></p><p>And BTW, if you don't feel this is possible? Kindly feel free to click on some other thread. I have no interest <em>at all</em> in being told why this can't be done without "ruining the setting." The entire goal of this thread is to find ways that it <em>can</em>.</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 4472192, member: 1288"] Forked from: [url=http://www.enworld.org/forum/showpost.php?postid=4471945] Dark Sun 4e: Can it work? [/url] Okay, not to pick on Silverblade... ;) But I think jumping into a setting discussion with this level of opposition to [i]any[/i] change is counter-productive. I'm a huge Dark Sun fan, and I agree that part of what set it apart was its restrictions, as much as its options. But I'm also a huge 4E fan, and I acknowledge that the game has changed in the past two editions. I think it's a mistake for Dark Sun fans (or fans of any setting, for that matter) to automatically and categorically reject any/all changes to the details and canon of their setting. It's a new game, and while a setting shouldn't have to bend to fit the rules in all cases, neither should a new rules option be rejected just because it's new and therefore wasn't part of the original version. The trick isn't to ban the new stuff (or at least not [i]all[/i] the new stuff); the trick is to make it work [i]within[/i] the setting's aesthetic. With that in mind... [b]Your Challenge:[/b] Let's discuss how to include 4E's core elements in Dark Sun. How do we include the cleric, the paladin, the dragonborn, the tieflings, the fixed balance between classes, even the new cosmology, [i]and[/i] make them feel enough like "real" Dark Sun that they slip in smoothly, without changing the overall feel of the setting? (We should also probably discuss other races that we know/suspect are coming, like the gnomes and the deva.) [b]The Rules:[/b] You may change the [i]flavor[/i] of these races and classes freely, in order to make them a better fit for Athas, but they cannot be dramatically changed [i]mechanically[/i]. A few tweaks here and there are fine, but wholesale changes are not; the trick is to figure out how to make paladins (for example) fit in a way that feels Dark Sunny, not to transform them into a brand new class that isn't mechanically the paladin any longer. Just for instance, a lot of people have speculated that goliaths appear in PHB2. If this proves to be true, and assuming they're mechanically similar to what they were in 3E, it seems to me that they could easily be "reskinned" into Dark Sun's muls. Brand new flavor, same mechanics. And BTW, if you don't feel this is possible? Kindly feel free to click on some other thread. I have no interest [i]at all[/i] in being told why this can't be done without "ruining the setting." The entire goal of this thread is to find ways that it [i]can[/i]. [/QUOTE]
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