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Reflavoring 4E for Athas (Forked From: Dark Sun 4e: Can it work?)
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<blockquote data-quote="The Little Raven" data-source="post: 4472975" data-attributes="member: 10095"><p>Unless it's going to be a reboot/reimagining (ala BSG), I'd move the timeline forward to wash away a lot of the "good guy winning" stuff that appeared after the first boxed set. My focus, in the post, is on the mechanical permutations.</p><p></p><p>- Races -</p><p></p><p>Dragonborn: As PHB. These are the dray. Former slaves of Dregoth, some have escaped captivity and attempt to make their way in the world.</p><p></p><p>Dwarf: As PHB. At least one new racial feat "Craftman's Focus [Dwarf]" would need to be created.</p><p></p><p>Craftman's Focus [Dwarf]</p><p>Prerequisite: Dwarf</p><p>Benefit: Select a magic item slot. Whenever you use the Enchant an Item ritual to create a magic item of that slot, you can create magic items of your level + 1, instead of just your level.</p><p></p><p>Eladrin: Not sure. I'd need to read my old DS boxed set in order to figure out where to fit them.</p><p></p><p>Elf: As PHB. Between their speed of 7 squares and their Light Step feat (which makes them move faster overland), I'm not sure I feel the need for an elven run feat. I have considered a feat called "Horizon Runner [Elf]," which would use your running speed (Speed + 2) to determine your base overland travel speed, instead of your walking speed.</p><p></p><p>Halfling: As PHB. Maybe swap out their "Second Chance" racial power for one that points to their cannibalism.</p><p></p><p>Conspicuous Consumption - Halfling Racial Power</p><p>You gain strength from devouring the freshly fallen.</p><p>Encounter</p><p>Standard Action - Melee 1</p><p>Requirement: You must be adjacent to a creature that has been killed since the end of your last turn.</p><p>Effect: You can spend a healing surge and add your Strength or Constitution modifier (choose at character creation) to the hit points regained.</p><p></p><p>Half-Elf: As PHB.</p><p></p><p>Human: As PHB.</p><p></p><p>Tiefling: Not sure. Need to do more research.</p><p></p><p>Others: Muls would need a new writeup, as well as Pterrans and Thri-Kreen. For Half-Giants, I'd be tempted just to use the Goliath from the PHB2, but I'm not sure about the Goliath's racial traits in 4e.</p><p></p><p>- Classes -</p><p></p><p>Cleric: As PHB, with minor changes. Instead of radiant being the most common type of damage, it will depend on the elemental aspects you choose. Cleric-only Channel Divinity feats would include "Blossom of the Sky" and such.</p><p></p><p>Fighter: As PHB.</p><p></p><p>Paladin: As PHB, with minor changes. Instead of radiant being the most common type of damage, it will depend on the Dragon-King you serve. You select a Dragon-King as your patron, and you are one of his/her templar champions. There would be paladin-only "Channel Divinity" feats for each Dragon-King, as well as paragon paths dedicate to the service of particular ones.</p><p></p><p>Ranger: As PHB.</p><p></p><p>Rogue: As PHB.</p><p></p><p>Warlock: As PHB, with new pacts. With the cosmology of Dark Sun, Infernal could be reflavored to "Defiler Pact," and with some good ideas, one could come up with a "Dragon-King Pact," to represent caster templars that serve Dragon-Kings. Paragon Paths for each Dragon-King would be shared with the paladin class templars.</p><p></p><p>Warlord: As PHB.</p><p></p><p>Wizard: As PHB. Technically Preservers by default, there could be feats for Preserver and Defiler, both of which relate to critical hits. Preserver could require you to spend a healing surge to turn a normal attack into a critical hit, while Defiler could remove a healing surge from an enemy when you hit them with a critical hit.</p><p></p><p>Others: PHB2 Primal classes are a no-brainer for this setting. The Sorcerer would fit pretty well, and I think the Bard would as well (with a paragon path or feat/power chain to replicate "Athasian Bards"). Barbarians could probably remain as they are, and Druids might need a little reflavoring to reflect animals of Athas origin. Not 100% sure on the other two Primal classes, but I suspect they'd work. The two Divine classes, however, I'm unsure about, since they haven't been revealed. If one is the Inquisitor, that might make a good class for templars as well.</p></blockquote><p></p>
[QUOTE="The Little Raven, post: 4472975, member: 10095"] Unless it's going to be a reboot/reimagining (ala BSG), I'd move the timeline forward to wash away a lot of the "good guy winning" stuff that appeared after the first boxed set. My focus, in the post, is on the mechanical permutations. - Races - Dragonborn: As PHB. These are the dray. Former slaves of Dregoth, some have escaped captivity and attempt to make their way in the world. Dwarf: As PHB. At least one new racial feat "Craftman's Focus [Dwarf]" would need to be created. Craftman's Focus [Dwarf] Prerequisite: Dwarf Benefit: Select a magic item slot. Whenever you use the Enchant an Item ritual to create a magic item of that slot, you can create magic items of your level + 1, instead of just your level. Eladrin: Not sure. I'd need to read my old DS boxed set in order to figure out where to fit them. Elf: As PHB. Between their speed of 7 squares and their Light Step feat (which makes them move faster overland), I'm not sure I feel the need for an elven run feat. I have considered a feat called "Horizon Runner [Elf]," which would use your running speed (Speed + 2) to determine your base overland travel speed, instead of your walking speed. Halfling: As PHB. Maybe swap out their "Second Chance" racial power for one that points to their cannibalism. Conspicuous Consumption - Halfling Racial Power You gain strength from devouring the freshly fallen. Encounter Standard Action - Melee 1 Requirement: You must be adjacent to a creature that has been killed since the end of your last turn. Effect: You can spend a healing surge and add your Strength or Constitution modifier (choose at character creation) to the hit points regained. Half-Elf: As PHB. Human: As PHB. Tiefling: Not sure. Need to do more research. Others: Muls would need a new writeup, as well as Pterrans and Thri-Kreen. For Half-Giants, I'd be tempted just to use the Goliath from the PHB2, but I'm not sure about the Goliath's racial traits in 4e. - Classes - Cleric: As PHB, with minor changes. Instead of radiant being the most common type of damage, it will depend on the elemental aspects you choose. Cleric-only Channel Divinity feats would include "Blossom of the Sky" and such. Fighter: As PHB. Paladin: As PHB, with minor changes. Instead of radiant being the most common type of damage, it will depend on the Dragon-King you serve. You select a Dragon-King as your patron, and you are one of his/her templar champions. There would be paladin-only "Channel Divinity" feats for each Dragon-King, as well as paragon paths dedicate to the service of particular ones. Ranger: As PHB. Rogue: As PHB. Warlock: As PHB, with new pacts. With the cosmology of Dark Sun, Infernal could be reflavored to "Defiler Pact," and with some good ideas, one could come up with a "Dragon-King Pact," to represent caster templars that serve Dragon-Kings. Paragon Paths for each Dragon-King would be shared with the paladin class templars. Warlord: As PHB. Wizard: As PHB. Technically Preservers by default, there could be feats for Preserver and Defiler, both of which relate to critical hits. Preserver could require you to spend a healing surge to turn a normal attack into a critical hit, while Defiler could remove a healing surge from an enemy when you hit them with a critical hit. Others: PHB2 Primal classes are a no-brainer for this setting. The Sorcerer would fit pretty well, and I think the Bard would as well (with a paragon path or feat/power chain to replicate "Athasian Bards"). Barbarians could probably remain as they are, and Druids might need a little reflavoring to reflect animals of Athas origin. Not 100% sure on the other two Primal classes, but I suspect they'd work. The two Divine classes, however, I'm unsure about, since they haven't been revealed. If one is the Inquisitor, that might make a good class for templars as well. [/QUOTE]
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