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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Reflavoring 4E
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<blockquote data-quote="DEFCON 1" data-source="post: 4409706" data-attributes="member: 7006"><p>The reason why the classes are homogenized is because WotC decided long ago that they didn't want to require any specific class to be have to be present in order for the group to function. They didn't want you to require a having a cleric in order to get necessary healing, require you to have a rogue in order to disarm traps etc. etc. So by widening the range of classes that can do these things, you're more likely to have a party that can cover all the actions that a typical party would want.</p><p></p><p>That being said... if you want to make your specific classes in your specific party have a bit more 'oomph' in their prototypical abilities... one easy way to do this is to give a free Skill Focus feat to each player. This will give them an extra +3 to a skill they are trained in, thereby allowing the DM to occasionally set DCs a bit higher, knowing that at least one player has the numbers to reach it. So you can now put out more Moderate and Hard difficulty skill checks, and the specific class that has that specific skill focus can shine.</p><p></p><p>If that isn't enough, and doesn't solve your problem... my last suggestion would be to do more "non-mechanical" roleplaying. The flavor of the classes really come out much more when they are in places that are applicable to their classes, especially when you don't have/let the entire party go along.</p><p></p><p>In other words, if some information is needed... let the wizard go into the old library catacombs and begin researching (which will eventually lead to a probable skill challenge). But *don't* have the entire party tag along with him when he does that, only to then want to roll Arcana checks as well when it comes time to do the mechanical aspect of the game (and possibly roll better than the wizard and possibly outshine him).</p><p></p><p>By the same token... the rogue should probably be the one to enter the back room of the tavern and try and get info out of the shifty cook. Let him do this (along with the applicable Initimidate checks), but *don't* allow the rest of the party to tag along (and then want to roll checks as well).</p><p></p><p>The problem with D&D is that the "party" is such an ingrained part of the game, that we oftentimes don't take the time to let characters go off on their own to work on problems... usually the entire bunch goes everywhere together as a group. Don't allow yourself to fall into this trap. Yeah, you might have to deal with people being "bored" per se, while you deal with the cleric or the paladin, or the warlock when he's off on his own doing his short little plot... but it will certainly mean more to that person when he also gets his moment to shine by himself, without the rest of the group chiming in with "Can I roll my History check too?" and two people roll 20s, while the character training in History rolls a 5.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 4409706, member: 7006"] The reason why the classes are homogenized is because WotC decided long ago that they didn't want to require any specific class to be have to be present in order for the group to function. They didn't want you to require a having a cleric in order to get necessary healing, require you to have a rogue in order to disarm traps etc. etc. So by widening the range of classes that can do these things, you're more likely to have a party that can cover all the actions that a typical party would want. That being said... if you want to make your specific classes in your specific party have a bit more 'oomph' in their prototypical abilities... one easy way to do this is to give a free Skill Focus feat to each player. This will give them an extra +3 to a skill they are trained in, thereby allowing the DM to occasionally set DCs a bit higher, knowing that at least one player has the numbers to reach it. So you can now put out more Moderate and Hard difficulty skill checks, and the specific class that has that specific skill focus can shine. If that isn't enough, and doesn't solve your problem... my last suggestion would be to do more "non-mechanical" roleplaying. The flavor of the classes really come out much more when they are in places that are applicable to their classes, especially when you don't have/let the entire party go along. In other words, if some information is needed... let the wizard go into the old library catacombs and begin researching (which will eventually lead to a probable skill challenge). But *don't* have the entire party tag along with him when he does that, only to then want to roll Arcana checks as well when it comes time to do the mechanical aspect of the game (and possibly roll better than the wizard and possibly outshine him). By the same token... the rogue should probably be the one to enter the back room of the tavern and try and get info out of the shifty cook. Let him do this (along with the applicable Initimidate checks), but *don't* allow the rest of the party to tag along (and then want to roll checks as well). The problem with D&D is that the "party" is such an ingrained part of the game, that we oftentimes don't take the time to let characters go off on their own to work on problems... usually the entire bunch goes everywhere together as a group. Don't allow yourself to fall into this trap. Yeah, you might have to deal with people being "bored" per se, while you deal with the cleric or the paladin, or the warlock when he's off on his own doing his short little plot... but it will certainly mean more to that person when he also gets his moment to shine by himself, without the rest of the group chiming in with "Can I roll my History check too?" and two people roll 20s, while the character training in History rolls a 5. [/QUOTE]
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