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<blockquote data-quote="Set" data-source="post: 5092453" data-attributes="member: 41584"><p>Love the flavoring of the Kenku, Bugbears (type 2), Grimlocks, Goblins, Hags and Gnolls! (The Gnoll one gives my Buffy flashbacks, like a reverse Wendigo sort of situation.)</p><p> </p><p>My own tweak for Hobgoblins, Goblins and Bugbears is to make them descended from Unseelie 'shadow court' fey, with Elves being the Seelie version of Hobgoblins (explaining their emnity) and Gnomes being the Seelie version of Goblins (with, inexplicably, less emnity, and occasionally cross-species dalliances). Presumably, there was once a 'good version' of Bugbears, but whatever Seelie race represents Bugbears has apparently been hunted to extinction by the Bugbears, who are a very sparse species, compared to the others, perhaps as a result of this campaign of genocide against their sister race. If an elf (or gnome) turns wicked and capricious and arrogant enough, they can transform into a hobgoblin (or goblin), and the reverse is also true, such that a particularly noble honor-obsessed hobgoblin might cross some metaphysical line and become an elf (or some soft-hearted and curious goblin might become a gnome).</p><p> </p><p>This sort of thing isn't mentioned in polite company (specifically, the presence of other races, and the elves even go so far as to pretend that it doesn't happen at all, in front of the gnomes, who know better), and can result in odd families, where an elf and a hobgoblin are brothers (one having 'fallen').</p><p> </p><p><strong>Kobolds</strong> Two species; </p><p>First, the kobold, are hairy dog/ape-men who run at 30 ft. landspeed on all fours, but only move at 20 ft. when walking bipedally to fight. Despite their brutish appearance, they are shockingly adept innate smiths and craftsmen, being the 'evil races' version of dwarves, creators of masterwork arms and armor.</p><p>Second, the wyrmkin, hatched from unfertilized dragon eggs, usually in clutches of about a half-dozen per egg (with female dragons laying one or two eggs once or twice a year, fertilized or not). They are the scaly 3.5 style 'kobolds,' and fanatically worship their mothers (not all dragons want these little guys hanging around, and eat them, or just devour their unfertilized eggs before they hatch, or drive them forth to annoy other locals, while others keep them as servants). They have some color-based abilities as well, with the spawn of whites, greens and blacks being able to swim really well, the spawn of greens and blacks being very weakly acid-resistant, the spawns of reds and whites being weakly resistant to fire / cold and vulnerable to the opposite, etc.</p><p> </p><p>This allows me to have both 1e/2e style yappy dog-men kobolds, as well as 3.5-esque little arrogant dragon-men.</p><p> </p><p>One tweak I'm not so sure about is the idea of making dragons hermaphroditic. Some might have aggressively male personas, and others more female personas, but when two dragons mate, they each can lay eggs afterwards (and produce wyrmkin servants).</p></blockquote><p></p>
[QUOTE="Set, post: 5092453, member: 41584"] Love the flavoring of the Kenku, Bugbears (type 2), Grimlocks, Goblins, Hags and Gnolls! (The Gnoll one gives my Buffy flashbacks, like a reverse Wendigo sort of situation.) My own tweak for Hobgoblins, Goblins and Bugbears is to make them descended from Unseelie 'shadow court' fey, with Elves being the Seelie version of Hobgoblins (explaining their emnity) and Gnomes being the Seelie version of Goblins (with, inexplicably, less emnity, and occasionally cross-species dalliances). Presumably, there was once a 'good version' of Bugbears, but whatever Seelie race represents Bugbears has apparently been hunted to extinction by the Bugbears, who are a very sparse species, compared to the others, perhaps as a result of this campaign of genocide against their sister race. If an elf (or gnome) turns wicked and capricious and arrogant enough, they can transform into a hobgoblin (or goblin), and the reverse is also true, such that a particularly noble honor-obsessed hobgoblin might cross some metaphysical line and become an elf (or some soft-hearted and curious goblin might become a gnome). This sort of thing isn't mentioned in polite company (specifically, the presence of other races, and the elves even go so far as to pretend that it doesn't happen at all, in front of the gnomes, who know better), and can result in odd families, where an elf and a hobgoblin are brothers (one having 'fallen'). [b]Kobolds[/b] Two species; First, the kobold, are hairy dog/ape-men who run at 30 ft. landspeed on all fours, but only move at 20 ft. when walking bipedally to fight. Despite their brutish appearance, they are shockingly adept innate smiths and craftsmen, being the 'evil races' version of dwarves, creators of masterwork arms and armor. Second, the wyrmkin, hatched from unfertilized dragon eggs, usually in clutches of about a half-dozen per egg (with female dragons laying one or two eggs once or twice a year, fertilized or not). They are the scaly 3.5 style 'kobolds,' and fanatically worship their mothers (not all dragons want these little guys hanging around, and eat them, or just devour their unfertilized eggs before they hatch, or drive them forth to annoy other locals, while others keep them as servants). They have some color-based abilities as well, with the spawn of whites, greens and blacks being able to swim really well, the spawn of greens and blacks being very weakly acid-resistant, the spawns of reds and whites being weakly resistant to fire / cold and vulnerable to the opposite, etc. This allows me to have both 1e/2e style yappy dog-men kobolds, as well as 3.5-esque little arrogant dragon-men. One tweak I'm not so sure about is the idea of making dragons hermaphroditic. Some might have aggressively male personas, and others more female personas, but when two dragons mate, they each can lay eggs afterwards (and produce wyrmkin servants). [/QUOTE]
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