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<blockquote data-quote="Rechan" data-source="post: 5091376" data-attributes="member: 54846"><p>I've seen some really awesome ideas here on NWorld. I wanted to share some of them - I don't remember the authors, so I can't give credit sadly.</p><p></p><p><strong>Elves</strong>. One example treat elves like 1960s hippies. Constantly under drugs, utterly free sex, all about art, beauty and philosophy. So most can't tell who their parents are, and are likely too tripped out to care. Another had Elves as utterly decadent and superficial, putting the highest importance on beauty (to the extent that murdering an ugly person was not a crime). Then there were the Elves that were aliens - either literal translations of "The Greys", or simply clearly not from the Material world - cut them open, and they bleed light, and the only thing under the skin are glowing balls. A friend of mine had the idea of Elves being gem crafters - GROWING and cultivating gems much like growing a bonsai; these elves do the whole Samurai thing as well. </p><p></p><p><strong>Dwarves</strong>. A friend had the idea of Dwarves inspired by desert-dwelling muslims; mathmaticians and spellcasters and sages, as well as traders, but their culture puts warriors as the highest achievement. I've seen the suggestion to cast Dwarves as tunnel-dwelling Spartans - spears make more sense underground than axes, and the dwarves steal babies (swapping them with slave children) to train as slaves (as the Spartans engaged in slavery too). A final idea is Dwarves a bit like the amish - humble, traditional, and wearing hats with stones sewn into the top, so the dwarf will always have rock over his head.</p><p></p><p><strong>Halflings</strong>. Only two ideas I recall. Halflings as the Little Folk; living in forests near human communities, the humans would leave butter and cream out for the halflings at night,a nd the halflings would leave game out for the humans, as well as keeping the forests free of nasties. Halflings thus are the tricky wee folk. The other suggestion was Halflings as a parody of Southern culture; barefoot with big bellied Sherrifs, their religion focusing on preachers in tents telling about the holiness of Jaribus.</p><p></p><p>One real compstion I've seen is that the races were created by another entity to basically complete certain tasks. Elves, with their long lives and beauty, were clearly created to be the creators' vessels. Dwarves were created to be warriors and crafters. Halflings created to be the peasantry, and gnomes the bureaucracy. </p><p></p><p></p><p></p><p>Ooh, I like that.</p></blockquote><p></p>
[QUOTE="Rechan, post: 5091376, member: 54846"] I've seen some really awesome ideas here on NWorld. I wanted to share some of them - I don't remember the authors, so I can't give credit sadly. [b]Elves[/b]. One example treat elves like 1960s hippies. Constantly under drugs, utterly free sex, all about art, beauty and philosophy. So most can't tell who their parents are, and are likely too tripped out to care. Another had Elves as utterly decadent and superficial, putting the highest importance on beauty (to the extent that murdering an ugly person was not a crime). Then there were the Elves that were aliens - either literal translations of "The Greys", or simply clearly not from the Material world - cut them open, and they bleed light, and the only thing under the skin are glowing balls. A friend of mine had the idea of Elves being gem crafters - GROWING and cultivating gems much like growing a bonsai; these elves do the whole Samurai thing as well. [b]Dwarves[/b]. A friend had the idea of Dwarves inspired by desert-dwelling muslims; mathmaticians and spellcasters and sages, as well as traders, but their culture puts warriors as the highest achievement. I've seen the suggestion to cast Dwarves as tunnel-dwelling Spartans - spears make more sense underground than axes, and the dwarves steal babies (swapping them with slave children) to train as slaves (as the Spartans engaged in slavery too). A final idea is Dwarves a bit like the amish - humble, traditional, and wearing hats with stones sewn into the top, so the dwarf will always have rock over his head. [b]Halflings[/b]. Only two ideas I recall. Halflings as the Little Folk; living in forests near human communities, the humans would leave butter and cream out for the halflings at night,a nd the halflings would leave game out for the humans, as well as keeping the forests free of nasties. Halflings thus are the tricky wee folk. The other suggestion was Halflings as a parody of Southern culture; barefoot with big bellied Sherrifs, their religion focusing on preachers in tents telling about the holiness of Jaribus. One real compstion I've seen is that the races were created by another entity to basically complete certain tasks. Elves, with their long lives and beauty, were clearly created to be the creators' vessels. Dwarves were created to be warriors and crafters. Halflings created to be the peasantry, and gnomes the bureaucracy. Ooh, I like that. [/QUOTE]
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