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<blockquote data-quote="Janx" data-source="post: 5091698" data-attributes="member: 8835"><p>Here's some material, cut-n-pasted from my last campaign world's documentation. Some of it may refer to maps or materials not presented</p><p>======================================================</p><p></p><p>Tarans (humans)</p><p></p><p>The island of Tarai is the cradle of Taran civilization. The island is large and was home to many differing civilizations. Over the centuries, these civilizations have merged and become indistinguishable. The people of Tarai have distinct regional flavors, but as a whole, they are one. The government reflects this by recognizing a single sovereign. The military draws forces from all districts of Tarai, and the people as a whole are just beginning their exploration of the world. It is the isolation of Tarai that has allowed the people to develop culturally such that people to learn to live in peace. As we have recently learned from the Genari people, we are not alone. Other races exist in the world, and many of them spread out due to conflict and conquest. The Genari, whose people resemble gnomes from our children’s stories have been exploring the lands for centuries. Their lands lie to the north. The Bjorn, a former enemy of the Genari have lands to the north-east of Tarai. The Bjorn are also short of stature, but they more closely resemble the dwarves of ancient fable. Beyond that, little is known. The Genari have sold the Tarai several of their maps, when we made contact with them, just leagues from Tarai lands. These maps have given the people of Tarai a greater understanding of what is known, and what is not.</p><p></p><p>Laws of Tarai</p><p></p><p>The laws of Tarai are organized in a hierarchy call the Code of Laws. These laws are arranged such a way that military matters are handled independently of civilian matters. The basic code of laws, called the First Code can be summarized as follows:</p><p></p><p>Killing, except in self defense, is forbidden</p><p></p><p>Stealing is forbidden</p><p></p><p>Lying or breaking an oath is forbidden</p><p></p><p>Adultery is forbidden</p><p></p><p>Breaking local Codes is forbidden</p><p></p><p>Breaking the hierarchy of leadership is forbidden</p><p></p><p> </p><p></p><p>Punishments vary based on the nature of the crime, generally ranging from fines, imprisonment, and death. The Wizard Code concerns all wizards and that sort, and details the workings of the Circle of Wizards:</p><p></p><p>All people skilled in Magic shall be members of the Circle of Wizards</p><p></p><p>All members of the Circle shall wear the symbols of membership</p><p></p><p></p><p>The Military Code comprises definition of the military, and details the handling of military justice and further outlines the chain of command. Primary details are that the military is ultimately responsible to the King, and the role of the military is to enforce policy, not to create policy.</p><p> </p><p></p><p>Circle of Magic</p><p></p><p>This organization was founded in 1269, after the first individuals were discovered to possess these mystical powers. The Circle of Magic has enabled them to develop their powers safely as they become sorcerers and wizards. All magic wielding people are required to join the Circle of Magic. This ensures that no one secretly wields this power against another citizen of Tarai. Members of the circle can not serve in the military or in government positions. However, there are civilian posts they occupy, as advisers to government officials, as well as serving as Ship’s mages. The Circle cares for its members and ensures that Magic prospers. The Circle is All. The Circle is One.</p><p></p><p></p><p>Genari (Ambassador Delari profile and race briefing)</p><p></p><p>Name: Ambassador Molo Delari</p><p>Gender: Male </p><p>Race: Genari</p><p>Height: 3' 7" </p><p>Weight: 47 lbs</p><p></p><p>Molo Delari comes from an old and noble house in the Genari Republic. He spent some time in the military when he was younger. Since then, he has served in various roles representing the Emperor or Gentirum. His positions have not been notable, and in fact, his appointment to Cerentia 4 seems to be some kind of joke to his people. Delari has a decadent attitude, he drinks and gambles quite a bit. He can be quite charming and can regale you with tales of the old Republic.</p><p></p><p>Bjorn (Ambasador Gunnar profile and dwarf race briefing)</p><p></p><p>Name: Ambassador Gunnar</p><p>Gender: Male </p><p>Race: Bjorn</p><p>Height: 4' 2" </p><p>Weight: 145 lbs</p><p></p><p>Gunnar is a highly respected member of Bjorn society. Along with his appointment to Cerentia 4, Gunnar is a member of the Bjorn's ruling body, the KahRi. Gunnar was born during the Genari occupation of his homeland. He has a deep-seated dislike of the Genari and will likely take sides against them in most things. Gunnar is articulate and well spoken. He also has great combat experience, having participated in actively overthrowing the Genari during the occupation</p><p></p><p></p><p>Baran'G (Ambassador Sarel profile and elven race briefing)</p><p></p><p>Name: Ambassador Sarel</p><p>Gender: Female </p><p>Race: Baran’G</p><p>Height: 4' 7" </p><p>Weight: 92 lbs</p><p></p><p>Ambassador Sarel represents the Baran'G at Cerentia 4. She comes from the religious caste of her people and holds some rank there. Naturally, she is deeply religious. She has a postive outlook on life and has a calming influence on those around her. She has a great reverence for life and seems remorseful about the war.</p><p></p><p></p><p></p><p>Verani (Ambassador Voth profile & race briefing)</p><p></p><p>Name: Ambassador Voth</p><p>Gender: unknown</p><p>Race: Verani</p><p>Height: 6' 4"</p><p>Weight: unknown</p><p></p><p>Voth is a member of the enigmatic race known as the Verani. Little is known about Voth and even less is known about his race. All ships sent to investigate Verani waters have disappeared. The Verani has suggested that no more ships be sent.</p><p>The Verani seem to be aligned with the Baran'G, at least in the way of the great reverence and respect the Baran'G hold for them. If the Baran'G are an old race, then the Verani are ancient by comparison. The Verani wear heavy cloaks, where nothing can be seen of them. They say it is to protect their essence from our environment. It is suspected that the Verani may be non-corporeal, thereby using the cloaks to contain them. Given that none have seen a Verani, it is all just speculation.</p></blockquote><p></p>
[QUOTE="Janx, post: 5091698, member: 8835"] Here's some material, cut-n-pasted from my last campaign world's documentation. Some of it may refer to maps or materials not presented ====================================================== Tarans (humans) The island of Tarai is the cradle of Taran civilization. The island is large and was home to many differing civilizations. Over the centuries, these civilizations have merged and become indistinguishable. The people of Tarai have distinct regional flavors, but as a whole, they are one. The government reflects this by recognizing a single sovereign. The military draws forces from all districts of Tarai, and the people as a whole are just beginning their exploration of the world. It is the isolation of Tarai that has allowed the people to develop culturally such that people to learn to live in peace. As we have recently learned from the Genari people, we are not alone. Other races exist in the world, and many of them spread out due to conflict and conquest. The Genari, whose people resemble gnomes from our children’s stories have been exploring the lands for centuries. Their lands lie to the north. The Bjorn, a former enemy of the Genari have lands to the north-east of Tarai. The Bjorn are also short of stature, but they more closely resemble the dwarves of ancient fable. Beyond that, little is known. The Genari have sold the Tarai several of their maps, when we made contact with them, just leagues from Tarai lands. These maps have given the people of Tarai a greater understanding of what is known, and what is not. Laws of Tarai The laws of Tarai are organized in a hierarchy call the Code of Laws. These laws are arranged such a way that military matters are handled independently of civilian matters. The basic code of laws, called the First Code can be summarized as follows: Killing, except in self defense, is forbidden Stealing is forbidden Lying or breaking an oath is forbidden Adultery is forbidden Breaking local Codes is forbidden Breaking the hierarchy of leadership is forbidden Punishments vary based on the nature of the crime, generally ranging from fines, imprisonment, and death. The Wizard Code concerns all wizards and that sort, and details the workings of the Circle of Wizards: All people skilled in Magic shall be members of the Circle of Wizards All members of the Circle shall wear the symbols of membership The Military Code comprises definition of the military, and details the handling of military justice and further outlines the chain of command. Primary details are that the military is ultimately responsible to the King, and the role of the military is to enforce policy, not to create policy. Circle of Magic This organization was founded in 1269, after the first individuals were discovered to possess these mystical powers. The Circle of Magic has enabled them to develop their powers safely as they become sorcerers and wizards. All magic wielding people are required to join the Circle of Magic. This ensures that no one secretly wields this power against another citizen of Tarai. Members of the circle can not serve in the military or in government positions. However, there are civilian posts they occupy, as advisers to government officials, as well as serving as Ship’s mages. The Circle cares for its members and ensures that Magic prospers. The Circle is All. The Circle is One. Genari (Ambassador Delari profile and race briefing) Name: Ambassador Molo Delari Gender: Male Race: Genari Height: 3' 7" Weight: 47 lbs Molo Delari comes from an old and noble house in the Genari Republic. He spent some time in the military when he was younger. Since then, he has served in various roles representing the Emperor or Gentirum. His positions have not been notable, and in fact, his appointment to Cerentia 4 seems to be some kind of joke to his people. Delari has a decadent attitude, he drinks and gambles quite a bit. He can be quite charming and can regale you with tales of the old Republic. Bjorn (Ambasador Gunnar profile and dwarf race briefing) Name: Ambassador Gunnar Gender: Male Race: Bjorn Height: 4' 2" Weight: 145 lbs Gunnar is a highly respected member of Bjorn society. Along with his appointment to Cerentia 4, Gunnar is a member of the Bjorn's ruling body, the KahRi. Gunnar was born during the Genari occupation of his homeland. He has a deep-seated dislike of the Genari and will likely take sides against them in most things. Gunnar is articulate and well spoken. He also has great combat experience, having participated in actively overthrowing the Genari during the occupation Baran'G (Ambassador Sarel profile and elven race briefing) Name: Ambassador Sarel Gender: Female Race: Baran’G Height: 4' 7" Weight: 92 lbs Ambassador Sarel represents the Baran'G at Cerentia 4. She comes from the religious caste of her people and holds some rank there. Naturally, she is deeply religious. She has a postive outlook on life and has a calming influence on those around her. She has a great reverence for life and seems remorseful about the war. Verani (Ambassador Voth profile & race briefing) Name: Ambassador Voth Gender: unknown Race: Verani Height: 6' 4" Weight: unknown Voth is a member of the enigmatic race known as the Verani. Little is known about Voth and even less is known about his race. All ships sent to investigate Verani waters have disappeared. The Verani has suggested that no more ships be sent. The Verani seem to be aligned with the Baran'G, at least in the way of the great reverence and respect the Baran'G hold for them. If the Baran'G are an old race, then the Verani are ancient by comparison. The Verani wear heavy cloaks, where nothing can be seen of them. They say it is to protect their essence from our environment. It is suspected that the Verani may be non-corporeal, thereby using the cloaks to contain them. Given that none have seen a Verani, it is all just speculation. [/QUOTE]
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