Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Reflavoring
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ravingdork" data-source="post: 4440295" data-attributes="member: 12084"><p>I am writing this post to inform you of a fun little trick that our group has been using to increase the fun in our games.</p><p></p><p>CHANGING THE FLAVOR TO PRE-EXISTING WEAPONS AND ITEMS.</p><p></p><p>So many people get caught up on what the book says. This is a habit that stems primarily from v3.0/v3.5's endless line of splat books where you had rules for anything and everything. People got so used to being able to find rule X in book Y on page Z that they eventually fell into the mindset of "if there wasn't a rule for it, it didn't exist in D&D" instead of just being creative and reflavoring a few things to suit their needs. This is a trend I am sorry to say many people have carried over to 4E D&D. Just take a look around at all the threads where people try and neuter Exploit classes because their powers "just aren't realistic."</p><p></p><p><strong>Anyway, back on topic:</strong> The weapons in the 4E PH can cover so many ideas with a little reflavoring. For example, I am currently playing this guy...</p><p></p><p style="text-align: center"><img src="http://i258.photobucket.com/albums/hh275/Ravingdork/84352.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>...he is an old priestly fellow (ranged cleric) who has no weapons of his own and must rely on his metal walking cane in combat (for opportunity attacks). His simple metal cane, however, has the stats of a fierce greatclub. FEAR THE OLD MAN CLERIC! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>The other day, one of my players became upset after looking at the weapons in the Player's Handbook. "THEY DON'T HAVE A SPEAR YOU CAN THROW ANYMORE!" she said to me. I calmly reasured her that they did, and I pointed her to the Javelin entry. After all, what is a javelin but a spear you can throw? Heck, you can even use it in melee! I even allowed her to write it on her character sheet as THROWING SPEAR since the name fit better in her mind. And you know what? We continued to game happily without any problems whatsoever.</p><p></p><p>My brother plays a pirate captain (TWF Ranger) who wields a pair of heavy cutlasses. He used the stats for scimitars.</p><p></p><p>An old friend of mine converted his v3.0 Dwarven battle cleric to 4E rules. Instead of a Dwarven Warpike, he wields a +1 vicious halberd--which he describes as an especially dangerous looking Dwarven warpike. Some of the mechanics of his character changed between editions (from Cleric/Warpriest to Paladin) but his concept remains precisely the same. As far as his character is concerned, he never stopped adventuring in the same old fantasy world he has always lived in.</p><p></p><p>I am currently planning on a forest-themed Goblin rogue character who uses a poisoned blowgun and needles (shuriken stats) to devastate his enemies.</p><p></p><p>What fun ideas can you and your players come up with to enrich your games? Give it a try. It can be loads of fun. You don't have to limit it to weapons either! Reflavoring class abilities, feats, and racial traits can grant you a number of new races and abilitities limited only by your imagination! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Ravingdork, post: 4440295, member: 12084"] I am writing this post to inform you of a fun little trick that our group has been using to increase the fun in our games. CHANGING THE FLAVOR TO PRE-EXISTING WEAPONS AND ITEMS. So many people get caught up on what the book says. This is a habit that stems primarily from v3.0/v3.5's endless line of splat books where you had rules for anything and everything. People got so used to being able to find rule X in book Y on page Z that they eventually fell into the mindset of "if there wasn't a rule for it, it didn't exist in D&D" instead of just being creative and reflavoring a few things to suit their needs. This is a trend I am sorry to say many people have carried over to 4E D&D. Just take a look around at all the threads where people try and neuter Exploit classes because their powers "just aren't realistic." [B]Anyway, back on topic:[/B] The weapons in the 4E PH can cover so many ideas with a little reflavoring. For example, I am currently playing this guy... [CENTER][IMG]http://i258.photobucket.com/albums/hh275/Ravingdork/84352.jpg[/IMG][/CENTER] ...he is an old priestly fellow (ranged cleric) who has no weapons of his own and must rely on his metal walking cane in combat (for opportunity attacks). His simple metal cane, however, has the stats of a fierce greatclub. FEAR THE OLD MAN CLERIC! :D The other day, one of my players became upset after looking at the weapons in the Player's Handbook. "THEY DON'T HAVE A SPEAR YOU CAN THROW ANYMORE!" she said to me. I calmly reasured her that they did, and I pointed her to the Javelin entry. After all, what is a javelin but a spear you can throw? Heck, you can even use it in melee! I even allowed her to write it on her character sheet as THROWING SPEAR since the name fit better in her mind. And you know what? We continued to game happily without any problems whatsoever. My brother plays a pirate captain (TWF Ranger) who wields a pair of heavy cutlasses. He used the stats for scimitars. An old friend of mine converted his v3.0 Dwarven battle cleric to 4E rules. Instead of a Dwarven Warpike, he wields a +1 vicious halberd--which he describes as an especially dangerous looking Dwarven warpike. Some of the mechanics of his character changed between editions (from Cleric/Warpriest to Paladin) but his concept remains precisely the same. As far as his character is concerned, he never stopped adventuring in the same old fantasy world he has always lived in. I am currently planning on a forest-themed Goblin rogue character who uses a poisoned blowgun and needles (shuriken stats) to devastate his enemies. What fun ideas can you and your players come up with to enrich your games? Give it a try. It can be loads of fun. You don't have to limit it to weapons either! Reflavoring class abilities, feats, and racial traits can grant you a number of new races and abilitities limited only by your imagination! :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Reflavoring
Top