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Reflavouring Powers
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<blockquote data-quote="ProfessorCirno" data-source="post: 5400350" data-attributes="member: 65637"><p>I think you're confusing two diferent things.</p><p></p><p>Certainly I agree that Rule 0 is not a selling point. But Rule 0 and Page 42 and reflavoring powers are honestly three entirely different things.</p><p></p><p>Rule 0 is rather simple, and fits your point - the DM can change the rules. That's great, but if the DM is changing all the rules, and if so many rules <em>need</em> to be changed, there's a problem.</p><p></p><p>Page 42 isn't about that though, it's about "Here are some numbers and guidelines for doing cool things that haven't really been planned." It's a great addition, because if anything it's the opposite of Rule 0 - it's saying "Hey, we can't plan everything, but here's some DCs for when you encounter other stuff!"</p><p></p><p>Reflavoring powers is neither of those, because it's not mechanical in the slightest. Reflavoring classes is the same. You're taking a mechanical "thing" and giving it a different fluff "thing." It's also really awesome. It's changing the ranger's animal companion into a skeleton and making yourself a psuedo-necromancer. Reflavoring is boss, because it lets you play a much wider array of characters then you otherwise could.</p></blockquote><p></p>
[QUOTE="ProfessorCirno, post: 5400350, member: 65637"] I think you're confusing two diferent things. Certainly I agree that Rule 0 is not a selling point. But Rule 0 and Page 42 and reflavoring powers are honestly three entirely different things. Rule 0 is rather simple, and fits your point - the DM can change the rules. That's great, but if the DM is changing all the rules, and if so many rules [I]need[/I] to be changed, there's a problem. Page 42 isn't about that though, it's about "Here are some numbers and guidelines for doing cool things that haven't really been planned." It's a great addition, because if anything it's the opposite of Rule 0 - it's saying "Hey, we can't plan everything, but here's some DCs for when you encounter other stuff!" Reflavoring powers is neither of those, because it's not mechanical in the slightest. Reflavoring classes is the same. You're taking a mechanical "thing" and giving it a different fluff "thing." It's also really awesome. It's changing the ranger's animal companion into a skeleton and making yourself a psuedo-necromancer. Reflavoring is boss, because it lets you play a much wider array of characters then you otherwise could. [/QUOTE]
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