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Reflavouring Powers
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<blockquote data-quote="ProfessorCirno" data-source="post: 5400380" data-attributes="member: 65637"><p>Ok, so now your handbook is <strong>infinity pages long</strong> because you seem to think it has to cover literally every single aspect.</p><p></p><p>Uh, no.</p><p></p><p>Page 49 is simple. "Sometimes players do cool stunts. Here's a quick list of DCs you can give them."</p><p></p><p>Ok, the player wants to jump and swing on a rope then kick the baddie. There's no rule for "swing on rope then kick baddie" so we use the table - and quite frankly, there shouldn't be a rule for that.</p><p></p><p>Not every little thing needs rules. In most cases, simply guidelines work far, far better.</p><p></p><p></p><p></p><p>Again, your book is now infinity pages long because you expect them to cover literally everything.</p><p></p><p>Alternately, Class-As-Identity is like the <em>worst of things</em> so yeah, again, no.</p><p></p><p></p><p></p><p>If that's what they said, sure, I'd agree with you. But that isn't, and it's insulting for you to claim such.</p><p></p><p>I mean, honestly? You feel insulted because WotC talked about reflavoring? How did you <strong>ever</strong> play D&D, since reflavoring has been a part of the game since day one? What, I have to play a fighting man? Why don't I have my special viking pirate who was raised by lizardmen class? What is this D&D, you have a class for fighters and a class for barbarians, and a class for monks and a class for paladins and rangers and rogues...<em>but no class for Greek hopilites?!</em></p><p></p><p>Reflavoring mechanics is the best thing because now you don't <strong>need</strong> a stupid little wriggly rule for every damn thing.</p></blockquote><p></p>
[QUOTE="ProfessorCirno, post: 5400380, member: 65637"] Ok, so now your handbook is [B]infinity pages long[/B] because you seem to think it has to cover literally every single aspect. Uh, no. Page 49 is simple. "Sometimes players do cool stunts. Here's a quick list of DCs you can give them." Ok, the player wants to jump and swing on a rope then kick the baddie. There's no rule for "swing on rope then kick baddie" so we use the table - and quite frankly, there shouldn't be a rule for that. Not every little thing needs rules. In most cases, simply guidelines work far, far better. Again, your book is now infinity pages long because you expect them to cover literally everything. Alternately, Class-As-Identity is like the [I]worst of things[/I] so yeah, again, no. If that's what they said, sure, I'd agree with you. But that isn't, and it's insulting for you to claim such. I mean, honestly? You feel insulted because WotC talked about reflavoring? How did you [B]ever[/B] play D&D, since reflavoring has been a part of the game since day one? What, I have to play a fighting man? Why don't I have my special viking pirate who was raised by lizardmen class? What is this D&D, you have a class for fighters and a class for barbarians, and a class for monks and a class for paladins and rangers and rogues...[I]but no class for Greek hopilites?![/I] Reflavoring mechanics is the best thing because now you don't [B]need[/B] a stupid little wriggly rule for every damn thing. [/QUOTE]
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