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*Dungeons & Dragons
Reflecting on advantage and disadvantage.
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<blockquote data-quote="redrick" data-source="post: 6740161" data-attributes="member: 6777696"><p>AC 8 is super low. It's meant to be almost auto-hit. Were you fighting zombies? If so, where a critical hit is necessary to avoid the I-don't-die Con save, disadvantage significantly reduces the odds of rolling a natural 20.</p><p></p><p>It's a different outcome than a numerical penalty, but I disagree that it's a bad outcome. Monsters with AC 8 are corner cases.</p><p></p><p>As for firing a bow in a hurricane with a blindfold and itching powder — nothing stops your DM from taking stock of the extenuating circumstances and upping the ante on you. As a DM, you aren't obligated to the Adv/Disadv mechanic and nothing else. The point is to make for faster, simpler rulings, instead of having to constantly weigh the exact bonus or penalty for any given situational modifier. If a situation obviously trumps the default mechanic, overrule it in that situation.</p><p></p><p>For instance, in your hurricane example, I'd ignore the target AC (seeing as AC is not the limiting factor when archering in a hurricane), and just use a DC. What you've described sounds nearly impossible, so DC 30. A high level archery focused character can hit that on a lucky roll.</p><p></p><p>I guess I'd probably impose disadvantage for the itching powder.</p></blockquote><p></p>
[QUOTE="redrick, post: 6740161, member: 6777696"] AC 8 is super low. It's meant to be almost auto-hit. Were you fighting zombies? If so, where a critical hit is necessary to avoid the I-don't-die Con save, disadvantage significantly reduces the odds of rolling a natural 20. It's a different outcome than a numerical penalty, but I disagree that it's a bad outcome. Monsters with AC 8 are corner cases. As for firing a bow in a hurricane with a blindfold and itching powder — nothing stops your DM from taking stock of the extenuating circumstances and upping the ante on you. As a DM, you aren't obligated to the Adv/Disadv mechanic and nothing else. The point is to make for faster, simpler rulings, instead of having to constantly weigh the exact bonus or penalty for any given situational modifier. If a situation obviously trumps the default mechanic, overrule it in that situation. For instance, in your hurricane example, I'd ignore the target AC (seeing as AC is not the limiting factor when archering in a hurricane), and just use a DC. What you've described sounds nearly impossible, so DC 30. A high level archery focused character can hit that on a lucky roll. I guess I'd probably impose disadvantage for the itching powder. [/QUOTE]
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