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General Tabletop Discussion
*Dungeons & Dragons
Reflecting on advantage and disadvantage.
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<blockquote data-quote="pming" data-source="post: 6740256" data-attributes="member: 45197"><p>Hiya!</p><p></p><p> Since when was "+2 <em><strong>or</strong></em> Advantage" a thing? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f635.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="o_O" title="Er... what? o_O" data-smilie="12"data-shortname="o_O" /> I never read it that way. I always read it as "when there's a lot of little good or bad things and you don't want to keep counting, just stop and say Advantage or Disadvantage". I also read it as "when there's one or two little good or bad things, just apply that bonus/penalty". I also, also, read it as "when all of the above applies, use a both".</p><p></p><p>The key thing I "read" into that rule is this: <em>"Here's a mechanic to make your game run faster"</em>.</p><p></p><p>If you get to a point where trying to total up numbers is slowing things down...drop it and use the Adv/Dis mechanic. I never saw that as being mutually exclusive to any other bonuses. I use both, but cap at +/-5. Once I get either above or below 5 for adjustments, I usually just jump to the Adv/Dis mechanic.</p><p></p><p>I also tend to apply my 'numbers' to AC or DC...not to "rolls".</p><p></p><p>For example: An archer standing in tall vegetation (at about eye-level) shooting at a well-hidden tasloi up in a tree with the sun behind it. I look at the tasloi's AC, say, 14. Then I look the factors; I'd give +2 for cover, +1 for archer being in tall vegetation, another +2 for the sun being behind the tasloi through the trees. That's +5 to the tasloi's AC...so it's AC 19. Does the archer have anything giving him Adv/Dis? No? Then just roll. Or, yes he does? Maybe he is Exhausted? Ok, roll at Disadvantage. The tasloi's AC is still 19. I didn't just leave it at 14, then start applying 'negative modifiers' to the archer, eventually ending in..."Oh, er, well you're already Exhausted, and you can't stack/add Disadvantages, so roll at Disadvantage against AC14".</p><p></p><p>I guess what I'm saying is... either I'm doing it wrong (which is fine; I'll keep doing it wrong because it works for me), or all of you are (which is also fine). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6740256, member: 45197"] Hiya! Since when was "+2 [I][B]or[/B][/I] Advantage" a thing? o_O I never read it that way. I always read it as "when there's a lot of little good or bad things and you don't want to keep counting, just stop and say Advantage or Disadvantage". I also read it as "when there's one or two little good or bad things, just apply that bonus/penalty". I also, also, read it as "when all of the above applies, use a both". The key thing I "read" into that rule is this: [I]"Here's a mechanic to make your game run faster"[/I]. If you get to a point where trying to total up numbers is slowing things down...drop it and use the Adv/Dis mechanic. I never saw that as being mutually exclusive to any other bonuses. I use both, but cap at +/-5. Once I get either above or below 5 for adjustments, I usually just jump to the Adv/Dis mechanic. I also tend to apply my 'numbers' to AC or DC...not to "rolls". For example: An archer standing in tall vegetation (at about eye-level) shooting at a well-hidden tasloi up in a tree with the sun behind it. I look at the tasloi's AC, say, 14. Then I look the factors; I'd give +2 for cover, +1 for archer being in tall vegetation, another +2 for the sun being behind the tasloi through the trees. That's +5 to the tasloi's AC...so it's AC 19. Does the archer have anything giving him Adv/Dis? No? Then just roll. Or, yes he does? Maybe he is Exhausted? Ok, roll at Disadvantage. The tasloi's AC is still 19. I didn't just leave it at 14, then start applying 'negative modifiers' to the archer, eventually ending in..."Oh, er, well you're already Exhausted, and you can't stack/add Disadvantages, so roll at Disadvantage against AC14". I guess what I'm saying is... either I'm doing it wrong (which is fine; I'll keep doing it wrong because it works for me), or all of you are (which is also fine). :) ^_^ Paul L. Ming [/QUOTE]
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Reflecting on advantage and disadvantage.
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