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General Tabletop Discussion
*Dungeons & Dragons
Reflecting on advantage and disadvantage.
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<blockquote data-quote="Creamsteak" data-source="post: 6741282" data-attributes="member: 552"><p>I am philosophically generous with advantage and disadvantage. I am a big fan of bounded accuracy as well. They play well off each other.</p><p></p><p>My own personal experience with the game, the only time I would wish there were more stacking modifiers is when we get to the edges of bounded accuracy. For me, that's when the swing is something like 16 on the die (needing to roll a 16 to hit). You basically have a 25% chance to hit, and with advantage, you only edge up to 43.7%. That's a big increase, but it's not really where I want the game to be. I think the game functions better at the 6 to 15 range, and as you get to 16-20 to hit is where I suddenly want to start stacking advantage methods to be able to overcome this. That's where I suddenly want to be able to have 3 people stack the help action advantage on the target for some meaningful difference.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 6741282, member: 552"] I am philosophically generous with advantage and disadvantage. I am a big fan of bounded accuracy as well. They play well off each other. My own personal experience with the game, the only time I would wish there were more stacking modifiers is when we get to the edges of bounded accuracy. For me, that's when the swing is something like 16 on the die (needing to roll a 16 to hit). You basically have a 25% chance to hit, and with advantage, you only edge up to 43.7%. That's a big increase, but it's not really where I want the game to be. I think the game functions better at the 6 to 15 range, and as you get to 16-20 to hit is where I suddenly want to start stacking advantage methods to be able to overcome this. That's where I suddenly want to be able to have 3 people stack the help action advantage on the target for some meaningful difference. [/QUOTE]
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Reflecting on advantage and disadvantage.
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