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Reflections of an 8th Level Wizard
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<blockquote data-quote="Helldritch" data-source="post: 6904975" data-attributes="member: 6855114"><p>Your post is quite refreshing. I really appreciate to have a player point of view.</p><p></p><p>Some of the spells in OoA are at best, not to be used often. If not downright useless.</p><p></p><p><strong>Charm</strong>: Most of your enemies will not have a good save against it. Your DM limitation is what makes that spell mostly useless. Normaly this spell gives you quite a good body guard for it's duration. In OoA. This spell is a bit meh... </p><p></p><p><strong>Shield</strong>: In the hands of a pure caster like you. It needs help to be great. Mage Armor and a good dex could raise your AC to 21 with this spell. A protection ring would make your day and the spell would shine for you. But from your standing point, you are right. Mirror Image is a better spell for you.</p><p></p><p><strong>Sleep</strong>: Sleep is much more useful than you might think. Alone it's not that good. But if it is<span style="color: #008000"> <u><strong>done after a nice Fire Ball</strong></u></span><span style="color: #006400">,</span> the spell is much more potent. You pointed it yourself, weakened enemies are much more susceptible to spell. It is a good spell economy to do it that way. Two fire balls or One fire ball and one sleep? </p><p></p><p><strong>Thunderwave</strong>: The dmg is good but the booming sound makes it a bad choice in my campaigns as it will trigger a random encounter roll. 300' feet range is easily double or even more in caverns and water environments. In a dungeon, it is even worse as you will probably alert every room in the floor you're in. If your DM ignore the sound part. That spell is incredible. Otherwise, <span style="color: #006400"><strong>Burning Hands</strong></span> should be your main choice.</p><p></p><p>Of your second level spells. Your choices were perfect.</p><p></p><p><strong>Hold Person</strong>: In your case it is more a matter of the adventure itself if the spell is a bit on the weak side. Fighting drows, duergars and derros is not when this spell shines. Otherwise, this spell can be a savior against a big baddy or a boss with no legendary saves. This spell can end combats very fast.</p><p></p><p>On your third level.</p><p><strong>Fire Ball</strong>: In this you are right again. Fire ball is much better in the hands of an evoker. In your case, <span style="color: #008000">lightning bolt</span> would be way better. The positioning would be much easier. </p><p></p><p>Fourth level.</p><p>Nothing to say. Your comments are right on spot. <span style="color: #008000">Stone skin</span> would have been a good choice for you if you get into melee or the victim of ranged attacks. Otherwise some spells might give you better results.</p><p></p><p>Fifth level: You're not there yet. But a <span style="color: #006400">cone of cold</span> could round up your character well. </p><p></p><p>But I am curious; what are your cantrips? which feat (if any) will you take when you hit level 12?</p></blockquote><p></p>
[QUOTE="Helldritch, post: 6904975, member: 6855114"] Your post is quite refreshing. I really appreciate to have a player point of view. Some of the spells in OoA are at best, not to be used often. If not downright useless. [B]Charm[/B]: Most of your enemies will not have a good save against it. Your DM limitation is what makes that spell mostly useless. Normaly this spell gives you quite a good body guard for it's duration. In OoA. This spell is a bit meh... [B]Shield[/B]: In the hands of a pure caster like you. It needs help to be great. Mage Armor and a good dex could raise your AC to 21 with this spell. A protection ring would make your day and the spell would shine for you. But from your standing point, you are right. Mirror Image is a better spell for you. [B]Sleep[/B]: Sleep is much more useful than you might think. Alone it's not that good. But if it is[COLOR=#008000] [U][B]done after a nice Fire Ball[/B][/U][/COLOR][COLOR=#006400],[/COLOR] the spell is much more potent. You pointed it yourself, weakened enemies are much more susceptible to spell. It is a good spell economy to do it that way. Two fire balls or One fire ball and one sleep? [B]Thunderwave[/B]: The dmg is good but the booming sound makes it a bad choice in my campaigns as it will trigger a random encounter roll. 300' feet range is easily double or even more in caverns and water environments. In a dungeon, it is even worse as you will probably alert every room in the floor you're in. If your DM ignore the sound part. That spell is incredible. Otherwise, [COLOR=#006400][B]Burning Hands[/B][/COLOR] should be your main choice. Of your second level spells. Your choices were perfect. [B]Hold Person[/B]: In your case it is more a matter of the adventure itself if the spell is a bit on the weak side. Fighting drows, duergars and derros is not when this spell shines. Otherwise, this spell can be a savior against a big baddy or a boss with no legendary saves. This spell can end combats very fast. On your third level. [B]Fire Ball[/B]: In this you are right again. Fire ball is much better in the hands of an evoker. In your case, [COLOR=#008000]lightning bolt[/COLOR] would be way better. The positioning would be much easier. Fourth level. Nothing to say. Your comments are right on spot. [COLOR=#008000]Stone skin[/COLOR] would have been a good choice for you if you get into melee or the victim of ranged attacks. Otherwise some spells might give you better results. Fifth level: You're not there yet. But a [COLOR=#006400]cone of cold[/COLOR] could round up your character well. But I am curious; what are your cantrips? which feat (if any) will you take [COLOR=#000000][/COLOR]when you hit level 12? [/QUOTE]
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