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*Dungeons & Dragons
Reflections of an 8th Level Wizard
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<blockquote data-quote="CapnZapp" data-source="post: 6905279" data-attributes="member: 12731"><p>Three spells where the style of campaign says more about their utility than the actual effects.</p><p></p><p>Comprehend Language: in some campaigns, most intelligent creatures talk Common. And those that do not talk languages some party member knows (such as a Dwarf having learned a little of the language of his arch-enemies, the Orcs, to better insult them).</p><p></p><p>In other campaigns, such as an Underdark campaign, everyone and their mother talks in a new strange language. And nobody knows Common. This spell and Tongues become nigh mandatory then.</p><p></p><p>Of course, you might have players like mine that take every opportunity to conveniently "forget" the language barrier and act as if everybody understands everybody else... and never learn/prepare a spell such as this, bringing the campaign to a full stop each and every time the DM remembers to uphold the language barrier. Possibly in the hopes he'll hand-wave any language issues in the future... sigh. </p><p></p><p>No, seriously - just like with traps, some groups doesn't enjoy the nitty gritty inconvenience of a realistically polyglot world. In such groups, this spell might well be worthless.</p><p></p><p>Detect Magic: some DMs (like me) don't have the patience for players wasting their time mucking about with items found. I prefer to state directly what it is they have found. Consequently, nobody needs to cast this spell (or Identify). Which is alright with me.</p><p></p><p>Find Familiar: as long as your familiar doesn't die, you don't need to take up a precious prepared slot with this.</p><p></p><p></p><p>Mage Armor: exactly. If you have it, you use it. It's almost like a spell slot tax. Congrats on the Staff...!</p><p></p><p>Shield: trust me when I say this spell <strong>never</strong> gets out of style. Thee is not a single character of any class or level that isn't helped by being able to get an extra +5 AC for the price of just your reaction.</p><p></p><p>Sure, if the DM rolls 20+ when attacking you, you're SOL, but it should be much more common that he or she rolls a hit which Shield can turn into a miss.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6905279, member: 12731"] Three spells where the style of campaign says more about their utility than the actual effects. Comprehend Language: in some campaigns, most intelligent creatures talk Common. And those that do not talk languages some party member knows (such as a Dwarf having learned a little of the language of his arch-enemies, the Orcs, to better insult them). In other campaigns, such as an Underdark campaign, everyone and their mother talks in a new strange language. And nobody knows Common. This spell and Tongues become nigh mandatory then. Of course, you might have players like mine that take every opportunity to conveniently "forget" the language barrier and act as if everybody understands everybody else... and never learn/prepare a spell such as this, bringing the campaign to a full stop each and every time the DM remembers to uphold the language barrier. Possibly in the hopes he'll hand-wave any language issues in the future... sigh. No, seriously - just like with traps, some groups doesn't enjoy the nitty gritty inconvenience of a realistically polyglot world. In such groups, this spell might well be worthless. Detect Magic: some DMs (like me) don't have the patience for players wasting their time mucking about with items found. I prefer to state directly what it is they have found. Consequently, nobody needs to cast this spell (or Identify). Which is alright with me. Find Familiar: as long as your familiar doesn't die, you don't need to take up a precious prepared slot with this. Mage Armor: exactly. If you have it, you use it. It's almost like a spell slot tax. Congrats on the Staff...! Shield: trust me when I say this spell [B]never[/B] gets out of style. Thee is not a single character of any class or level that isn't helped by being able to get an extra +5 AC for the price of just your reaction. Sure, if the DM rolls 20+ when attacking you, you're SOL, but it should be much more common that he or she rolls a hit which Shield can turn into a miss. [/QUOTE]
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