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*Dungeons & Dragons
Reflections of an 8th Level Wizard
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<blockquote data-quote="Qbert" data-source="post: 6908192" data-attributes="member: 6814320"><p>2[SUP]nd[/SUP] Level – Prepared: Scorching Ray, Blindness/Deafness – concentration free debuff is rare and useful, single target blast stronger (most of the time) than firebolt. I need something to use my second level slots on, so these fit the bill.</p><p> </p><p>Chosen: Invisibility, levitate, mirror image, scorching ray – Invisibility and levitate have both been great utility picks. Levitate allowed me to float up and out of the reach of a giant electric eel, and use my mage hand to retrieve an amulet from a floating corpse. It jumped to try and get me but I was just high enough (and pressed against the ceiling of the cavern) to escape it’s reach. Invisibility has been great for scouting obviously but also as a defensive spell. If something closed into melee with me casting invisibility and running away has worked every time except once against ghosts. Mirror image I have only used once. In general I find I don’t need to cast defensive spells very often, especially now that I have on demand teleport to get out of dodge when needed.</p><p></p><p>Cloud of Daggers, Suggestion, Web, Arcane lock, Detect thoughts, Blur, Ray of enfeeblement, Hold person, Melf’s acid arrow, Aganazzar’s Scorcher, Max’s Earthen Grasp, Continual Flame, Crown of madness, Locate Object, Rope Trick – I was able to choose one uncommon item after completing a quest for a baron and chose a wand of web, (I was debating btwn. this or pearl of power, but with the amount of use I got out of web I think I made the right choice) which became my most used spell by far up until I learned Hypnotic Pattern. Then after that when we faced Drow I used it again. Web is a great spell. My party commonly set the web on fire as soon as we didn’t need the cc anymore for the extra damage. I once caught a young dragon’s wings in a web and sent it crashing to the earth. Suggestion has been another very useful spell both in battle and occasionally in social situations. I have used detect thoughts, hold person, and Max’s earthen grasp once. Each seem very niche and hard to justify preparing. Crown of madness, ray of enfeeblement, arcane lock, melf’s, aganazzar’s, continual flame all seem terrible. Rope trick would have been useful but our party found a magic hut that we carry around and rest in if needed. Cloud of daggers I had prepared for a while a low levels but I could never find a situation where I could keep an opponent stuck in the same place long enough to make it worthwhile w/o already having used up my concentration.</p></blockquote><p></p>
[QUOTE="Qbert, post: 6908192, member: 6814320"] 2[SUP]nd[/SUP] Level – Prepared: Scorching Ray, Blindness/Deafness – concentration free debuff is rare and useful, single target blast stronger (most of the time) than firebolt. I need something to use my second level slots on, so these fit the bill. Chosen: Invisibility, levitate, mirror image, scorching ray – Invisibility and levitate have both been great utility picks. Levitate allowed me to float up and out of the reach of a giant electric eel, and use my mage hand to retrieve an amulet from a floating corpse. It jumped to try and get me but I was just high enough (and pressed against the ceiling of the cavern) to escape it’s reach. Invisibility has been great for scouting obviously but also as a defensive spell. If something closed into melee with me casting invisibility and running away has worked every time except once against ghosts. Mirror image I have only used once. In general I find I don’t need to cast defensive spells very often, especially now that I have on demand teleport to get out of dodge when needed. Cloud of Daggers, Suggestion, Web, Arcane lock, Detect thoughts, Blur, Ray of enfeeblement, Hold person, Melf’s acid arrow, Aganazzar’s Scorcher, Max’s Earthen Grasp, Continual Flame, Crown of madness, Locate Object, Rope Trick – I was able to choose one uncommon item after completing a quest for a baron and chose a wand of web, (I was debating btwn. this or pearl of power, but with the amount of use I got out of web I think I made the right choice) which became my most used spell by far up until I learned Hypnotic Pattern. Then after that when we faced Drow I used it again. Web is a great spell. My party commonly set the web on fire as soon as we didn’t need the cc anymore for the extra damage. I once caught a young dragon’s wings in a web and sent it crashing to the earth. Suggestion has been another very useful spell both in battle and occasionally in social situations. I have used detect thoughts, hold person, and Max’s earthen grasp once. Each seem very niche and hard to justify preparing. Crown of madness, ray of enfeeblement, arcane lock, melf’s, aganazzar’s, continual flame all seem terrible. Rope trick would have been useful but our party found a magic hut that we carry around and rest in if needed. Cloud of daggers I had prepared for a while a low levels but I could never find a situation where I could keep an opponent stuck in the same place long enough to make it worthwhile w/o already having used up my concentration. [/QUOTE]
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