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reflex save from call lightning and being blinded
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<blockquote data-quote="Camarath" data-source="post: 1464286" data-attributes="member: 11987"><p>This are the only thing in the FAQ that I could find that deal with Reflex saves and Dex bonus. Both entries are quite clear IMO that losing one's Dex Bonus to AC is not that same as losing one's Dex bonus for all purpose (as one does when Cowering).</p><p></p><p></p><p><strong>Suppose a character makes a trip attempt against a foe</strong></p><p><strong>who is flat-footed. Now, the foe loses her Dexterity modifier</strong></p><p><strong>against the melee touch attack that the attacker makes as</strong></p><p><strong>part of the trip attack, but does she also lose her Strength</strong></p><p><strong>modifier when resolving the trip attempt (assuming that the</strong></p><p><strong>melee touch attack succeeds)? Normally, one can resist a</strong></p><p><strong>trip attempt with either a Strength or Dexterity check. Is</strong></p><p><strong>using Dexterity an option if you’re caught flat-footed?</strong></p><p><strong>Similar questions arise when trying to grapple, bull rush,</strong></p><p><strong>and disarm flat-footed opponents.</strong></p><p>Being flat-footed negates your Dexterity bonus to Armor</p><p>Class, but it does not affect your ability to make opposed rolls.</p><p>Your ability to react to danger is somewhat compromised when</p><p>flat-footed, but only slightly. For example, you become subject</p><p>to sneak attacks, but you make saving throws (even Reflex</p><p>saving throws) normally.</p><p>If you’re caught flat-footed and an opponent attempts to trip</p><p>you, you lose your Dexterity bonus (assuming you have one) to</p><p>Armor Class against the initial touch attack, but you make the</p><p>ensuing opposed roll normally. You still can use either</p><p>Dexterity or Strength for your opposed roll. (The attacker</p><p>always uses Strength.)</p><p>The same is true for grappling: You lose your Dexterity</p><p>bonus against the grab, but you make a normal opposed roll</p><p>against the hold.</p><p>Bull rushing and disarming don’t require initial attack rolls</p><p>against the targets, so it isn’t any easier to carry out these</p><p>actions against flat-footed opponents than it is against more</p><p>active foes.</p><p></p><p></p><p><strong>Exactly when can a character make a Reflex saving throw?</strong></p><p><strong>The saving throw section on the Player’s Handbook says</strong></p><p><strong>Reflex saves depend on a character’s ability to dodge out of</strong></p><p><strong>the way. Does that mean you can’t make Reflex saves if you</strong></p><p><strong>can’t move?</strong></p><p>A character can attempt a Reflex save anytime she is</p><p>subjected to an effect that allows a Reflex save. A Reflex save</p><p>usually involves some dodging, but a Reflex save is not</p><p>completely dependent on a character’s ability to move around.</p><p>It also can depend on luck, variations in the effect that makes</p><p>the save necessary in the first place, and a host of other</p><p>miraculous factors that keep heroic characters in the D&D</p><p>game from meeting an untimely fate.</p><p>In most cases, you make Reflex saves normally, no matter</p><p>how bad your circumstances are, but there are a few conditions</p><p>that interfere with Reflex saves:</p><p>• If you’ve suffered Dexterity damage or Dexterity</p><p>drain, you must use your current, lower Dexterity</p><p>modifier for your Reflex saves.</p><p>• If you’re cowering, you lose your Dexterity bonus (if</p><p>any). The maximum Dexterity bonus you can have</p><p>while cowering is +0, and that affects your Reflex</p><p>saves accordingly.</p><p>• If you’re dead, you become an object. Unattended</p><p>objects can’t make saving throws.</p><p>• If you’re entangled, your effective Dexterity score</p><p>drops by –4, and you must use your lower Dexterity</p><p>modifier for Reflex saves.</p><p>• If you’re exhausted, your effective Strength and</p><p>Dexterity scores drop by –6, and you must use your</p><p>lower Dexterity modifier for Reflex saves.</p><p>• If you’re fatigued, your effective Strength and</p><p>Dexterity scores drop by –2, and you must use your</p><p>lower Dexterity modifier for Reflex saves.</p><p>• If you’re frightened or panicked, you have a –2</p><p>penalty on all saving throws, including Reflex saving</p><p>throws.</p><p>• If you’re helpless, your Dexterity score is effectively</p><p>0. You still can make Reflex saves, but your</p><p>Dexterity modifier is –5. You’re helpless whenever</p><p>you are paralyzed, unconscious, or asleep.</p></blockquote><p></p>
[QUOTE="Camarath, post: 1464286, member: 11987"] This are the only thing in the FAQ that I could find that deal with Reflex saves and Dex bonus. Both entries are quite clear IMO that losing one's Dex Bonus to AC is not that same as losing one's Dex bonus for all purpose (as one does when Cowering). [b]Suppose a character makes a trip attempt against a foe who is flat-footed. Now, the foe loses her Dexterity modifier against the melee touch attack that the attacker makes as part of the trip attack, but does she also lose her Strength modifier when resolving the trip attempt (assuming that the melee touch attack succeeds)? Normally, one can resist a trip attempt with either a Strength or Dexterity check. Is using Dexterity an option if you’re caught flat-footed? Similar questions arise when trying to grapple, bull rush, and disarm flat-footed opponents.[/b] Being flat-footed negates your Dexterity bonus to Armor Class, but it does not affect your ability to make opposed rolls. Your ability to react to danger is somewhat compromised when flat-footed, but only slightly. For example, you become subject to sneak attacks, but you make saving throws (even Reflex saving throws) normally. If you’re caught flat-footed and an opponent attempts to trip you, you lose your Dexterity bonus (assuming you have one) to Armor Class against the initial touch attack, but you make the ensuing opposed roll normally. You still can use either Dexterity or Strength for your opposed roll. (The attacker always uses Strength.) The same is true for grappling: You lose your Dexterity bonus against the grab, but you make a normal opposed roll against the hold. Bull rushing and disarming don’t require initial attack rolls against the targets, so it isn’t any easier to carry out these actions against flat-footed opponents than it is against more active foes. [b]Exactly when can a character make a Reflex saving throw? The saving throw section on the Player’s Handbook says Reflex saves depend on a character’s ability to dodge out of the way. Does that mean you can’t make Reflex saves if you can’t move?[/b] A character can attempt a Reflex save anytime she is subjected to an effect that allows a Reflex save. A Reflex save usually involves some dodging, but a Reflex save is not completely dependent on a character’s ability to move around. It also can depend on luck, variations in the effect that makes the save necessary in the first place, and a host of other miraculous factors that keep heroic characters in the D&D game from meeting an untimely fate. In most cases, you make Reflex saves normally, no matter how bad your circumstances are, but there are a few conditions that interfere with Reflex saves: • If you’ve suffered Dexterity damage or Dexterity drain, you must use your current, lower Dexterity modifier for your Reflex saves. • If you’re cowering, you lose your Dexterity bonus (if any). The maximum Dexterity bonus you can have while cowering is +0, and that affects your Reflex saves accordingly. • If you’re dead, you become an object. Unattended objects can’t make saving throws. • If you’re entangled, your effective Dexterity score drops by –4, and you must use your lower Dexterity modifier for Reflex saves. • If you’re exhausted, your effective Strength and Dexterity scores drop by –6, and you must use your lower Dexterity modifier for Reflex saves. • If you’re fatigued, your effective Strength and Dexterity scores drop by –2, and you must use your lower Dexterity modifier for Reflex saves. • If you’re frightened or panicked, you have a –2 penalty on all saving throws, including Reflex saving throws. • If you’re helpless, your Dexterity score is effectively 0. You still can make Reflex saves, but your Dexterity modifier is –5. You’re helpless whenever you are paralyzed, unconscious, or asleep. [/QUOTE]
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