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Reflex save: Need to move?
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<blockquote data-quote="Silveras" data-source="post: 1490855" data-attributes="member: 6271"><p>The confusion comes from a reference in the Evasion ability. </p><p></p><p></p><p></p><p>This *implies* that if there is nowhere to go for safety, you can't make a Reflex save or use Evasion. However, this is never stated directly anywhere in the rules. </p><p></p><p>The open question is, "Is this a 'crossbow-rule' situation, or a mistake on someone's part ?" The crossbow-rule is a rule located in a spot where you would not really expect to find it, but nevertheless a rule. </p><p></p><p>The most recent discussion I know of on these boards came up in reference to one of the postings on the WotC web site; I think it was one of the first few Rules of the Game columns, but I am not certain. </p><p></p><p>The prevailing theory is that bound/helpless characters are treated as having a Dex of 0, modifying their Reflex save negatively ( Base Reflex - 5 ) but still allowing a save. </p><p></p><p></p><p></p><p>Note that the Paralyzed creature is not listed as losing its saving throw. </p><p></p><p></p><p></p><p>Again, no mention of not getting a saving throw. </p><p></p><p>In the end, this is an area where the DM has to rule on how it works. Given that even the description of how the Reflex save works *implies* movement: </p><p></p><p> </p><p></p><p>I can't say I wholly disagree with his ruling.</p></blockquote><p></p>
[QUOTE="Silveras, post: 1490855, member: 6271"] The confusion comes from a reference in the Evasion ability. This *implies* that if there is nowhere to go for safety, you can't make a Reflex save or use Evasion. However, this is never stated directly anywhere in the rules. The open question is, "Is this a 'crossbow-rule' situation, or a mistake on someone's part ?" The crossbow-rule is a rule located in a spot where you would not really expect to find it, but nevertheless a rule. The most recent discussion I know of on these boards came up in reference to one of the postings on the WotC web site; I think it was one of the first few Rules of the Game columns, but I am not certain. The prevailing theory is that bound/helpless characters are treated as having a Dex of 0, modifying their Reflex save negatively ( Base Reflex - 5 ) but still allowing a save. Note that the Paralyzed creature is not listed as losing its saving throw. Again, no mention of not getting a saving throw. In the end, this is an area where the DM has to rule on how it works. Given that even the description of how the Reflex save works *implies* movement: I can't say I wholly disagree with his ruling. [/QUOTE]
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