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General Tabletop Discussion
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Reflex saves & movement?
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<blockquote data-quote="Artgeek" data-source="post: 28130" data-attributes="member: 2208"><p>Wow D'Karr, what a perfect answer. Reflex saves are "reflex" actions that save your character's butt. The character can simply drop down in the same square to avoid a lightning bolt, dive behind a table or other objest to avoid a fireball, or leap clear of a hemisphere of force (sliding across the smooth castle floor and crashing into a suit of armor against the wall) in the nick of time. The action may move the character or it may not. What is important is that the DM describe the action in an exciting way. </p><p></p><p>That's the way critical hits and fumbles work now. The character rolls a 20 and the DM describes the exceptional hit upon the enemy. If the character rolls a 1 the DM should describe the terrible screw up. You don't need set-in-stone rules, just use your imagination.</p><p></p><p>As far as movement goes, why penalize the character's movement for the round for PASSING a save? If characters can get an attack of opportunity as a free action in a round without penalizing their attacks later, why not let them do that cool tripple backflip out of the fireball's blast area.</p></blockquote><p></p>
[QUOTE="Artgeek, post: 28130, member: 2208"] Wow D'Karr, what a perfect answer. Reflex saves are "reflex" actions that save your character's butt. The character can simply drop down in the same square to avoid a lightning bolt, dive behind a table or other objest to avoid a fireball, or leap clear of a hemisphere of force (sliding across the smooth castle floor and crashing into a suit of armor against the wall) in the nick of time. The action may move the character or it may not. What is important is that the DM describe the action in an exciting way. That's the way critical hits and fumbles work now. The character rolls a 20 and the DM describes the exceptional hit upon the enemy. If the character rolls a 1 the DM should describe the terrible screw up. You don't need set-in-stone rules, just use your imagination. As far as movement goes, why penalize the character's movement for the round for PASSING a save? If characters can get an attack of opportunity as a free action in a round without penalizing their attacks later, why not let them do that cool tripple backflip out of the fireball's blast area. [/QUOTE]
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