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General Tabletop Discussion
*Dungeons & Dragons
Reflex saves when Stunned?!?
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<blockquote data-quote="hong" data-source="post: 78198" data-attributes="member: 537"><p>Note also how poisons now deal ability score damage, instead of killing outright, and aging attacks have been deleted entirely. In general, 3E tends to avoid absolutes to a greater degree than previous editions, and I see this as a Good Thing.</p><p></p><p></p><p></p><p>Nothing wrong with that. I'm just saying that it's possible to go either way, depending on how "realistic" you want your game to be. Myself, I consider any game beyond about 5th level or so as no longer being "realistic".</p><p></p><p></p><p></p><p>CdG is most certainly not insta-kill (although it's very dangerous). You get a Fort save to avoid dying; and it's quite possible to make that save, if you're tough and facing weak enemies.</p><p></p><p></p><p></p><p>Most characters who throw themselves off cliffs expecting to hit the bottom (fighter types, usually) will easily make the DC 15 Fort save. And besides, the massive damage rule is silly, IMO. A character who has 100 hp, and loses 50 of them, still has 50 hp left. He's scratched. He's in no danger of dying, regardless of how he lost those 50 points. The whole point of D&D hit points is that they're ablative, and give players a way of better judging their remaining capacity for combat. There's no reason to introduce a rule that breaks the ablative assumption; if you really want mile-high falls to kill people, have falls do Con damage instead of hp damage.</p></blockquote><p></p>
[QUOTE="hong, post: 78198, member: 537"] Note also how poisons now deal ability score damage, instead of killing outright, and aging attacks have been deleted entirely. In general, 3E tends to avoid absolutes to a greater degree than previous editions, and I see this as a Good Thing. Nothing wrong with that. I'm just saying that it's possible to go either way, depending on how "realistic" you want your game to be. Myself, I consider any game beyond about 5th level or so as no longer being "realistic". CdG is most certainly not insta-kill (although it's very dangerous). You get a Fort save to avoid dying; and it's quite possible to make that save, if you're tough and facing weak enemies. Most characters who throw themselves off cliffs expecting to hit the bottom (fighter types, usually) will easily make the DC 15 Fort save. And besides, the massive damage rule is silly, IMO. A character who has 100 hp, and loses 50 of them, still has 50 hp left. He's scratched. He's in no danger of dying, regardless of how he lost those 50 points. The whole point of D&D hit points is that they're ablative, and give players a way of better judging their remaining capacity for combat. There's no reason to introduce a rule that breaks the ablative assumption; if you really want mile-high falls to kill people, have falls do Con damage instead of hp damage. [/QUOTE]
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Reflex saves when Stunned?!?
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